Update 0.9.0: Shotguns and Fog of War Rework

The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels. [img]{STEAM_CLAN_IMAGE}/44802204/09dc3326b11f551484bfb23f0e9277e7eaa7d4e0.png[/img] A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates. [i]0.9.0[/i] Major Features [list] [*] Removed the pitch black fog of war effect obscuring parts of the map that have never been seen. [/list] Minor Features [list] [*] Added the SG01 Huntsman and SG02 Widow, two new handheld shotguns. [/list] Adjustments [list] [*] Changed the time advancement between the finale mission and boss stage to 1 hour instead of 12. [*] Reduced travel time on normal difficulty to produce the same time of day drift that occurs on hard. [*] Slightly increased the amount loot level goes up based on the depth of the region into the mission. [*] Increased the penalty for not paying loans to 4x the minimum payment from 2x the minimum payment. [*] Threat level is completely reset when entering the boss stage. [*] Increased enemy bombardment delay by 1 second. [/list] Bug Fixes [list] [*] Fixed ending a campaign not reseting the weather. [*] Fixed weapon inaccuracy not being applied to weapon shots. [*] Fixed non-player Granvirs starting the final boss fight. [*] Fixed the weapons vendor having 2 random components instead of 2 random weapons. [*] Fixed the Loaded Lance reload group saving to the wrong binding. [/list]