The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels.
[img]{STEAM_CLAN_IMAGE}/44802204/09dc3326b11f551484bfb23f0e9277e7eaa7d4e0.png[/img]
A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates.
[i]0.9.0[/i]
Major Features
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[*] Removed the pitch black fog of war effect obscuring parts of the map that have never been seen.
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Minor Features
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[*] Added the SG01 Huntsman and SG02 Widow, two new handheld shotguns.
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Adjustments
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[*] Changed the time advancement between the finale mission and boss stage to 1 hour instead of 12.
[*] Reduced travel time on normal difficulty to produce the same time of day drift that occurs on hard.
[*] Slightly increased the amount loot level goes up based on the depth of the region into the mission.
[*] Increased the penalty for not paying loans to 4x the minimum payment from 2x the minimum payment.
[*] Threat level is completely reset when entering the boss stage.
[*] Increased enemy bombardment delay by 1 second.
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Bug Fixes
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[*] Fixed ending a campaign not reseting the weather.
[*] Fixed weapon inaccuracy not being applied to weapon shots.
[*] Fixed non-player Granvirs starting the final boss fight.
[*] Fixed the weapons vendor having 2 random components instead of 2 random weapons.
[*] Fixed the Loaded Lance reload group saving to the wrong binding.
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