After a long delay to regular updates due to multiplayer development, a regular demo update has finally arrived! Multiplayer development has come a long way and now that more stable sessions than unstable sessions are being played, attention can finally be given to other aspects of the game. This update pushes out a swath of changes that piled up during multiplayer development and focuses on polish items like UI improvements and tweaks to existing parts.
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To celebrate multiplayer development finally winding down, a public playtest where anyone can give it a try will be made available soon. This test is primarily to root out any sneaky bugs or oversights that undoubtedly exists so expect a slower roll out starting with invitations distributed through the official [url=https://discord.gg/TKcMae6RJZ]Discord[/url] server and full blown public access shortly afterwords.
[i]0.14.0[/i]
[h3]Gameplay Features[/h3]
[list]
[*] Replaced the tune-up option in the Industry region with the expert tune-up, a stronger version.
[*] Added the Smuggler to canyons. The Smuggler will sell high value cargo that can be sold for a profit in another region.
[*] Added a 30-50% mounted cannon reload speed bonus to the Banded, Destroyer, Hatchling, Crocodile, Quadro, Samurai, Ronin and Grenheiser torsos.
[*] Added shoulder mount variants of the FL01 Pheonix torso.
[*] Destroying the satellite dish array now disables the orbital bombardment during the finale escape.
[*] Increased the size of the laser claymore's blade.
[*] Increased the loot level of the CR01 Wraith.
[*] Reduced the parry break strength of the Shortsword stab attack and Stoutsword overhead attack.
[*] Reduced the mass and durability of the AR01 Locust legs.
[*] Added a 1 hour time to selling items on the black market.
[*] Increased repair costs on higher difficulty.
[/list]
[h3]Quality of Life Features[/h3]
[list]
[*] Reworked the rest UI layout to communicate more information in a more appealing manner.
[*] Replaced the buy button in many shops with a buy button on each item's panel.
[*] Deepened the contrast of the UI color palette.
[*] Combined inspect and specifications menu.
[*] Dropping items in the gaps between slots will now add it to the closest slot instead of the first available slot.
[*] Added a patterned background to the part buttons in the builder to help communicate their purpose.
[*] Added more details about repairs to their purchase panels.
[*] Reworked campaign start menus to more clearly display information about selections.
[*] Changed the insufficient funds color to an orange to better match the UI style.
[*] Renamed the Grendes cannons to the Galewind cannons.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed the BD01v Torso lacking a special module port.
[*] Fixed groundbreaker recruitment recruiting dead groundbreakers.
[*] Fixed small enemies spawning far too frequently and not consuming threat budget.
[*] Fixed a game-breaking bug when massively exceeding the available spawn budget for a region.
[*] Fixed ships stats being calculated incorrectly when upgrading a part while it is equipped.
[/list]