Update 0.14.0: UI Improvements

After a long delay to regular updates due to multiplayer development, a regular demo update has finally arrived! Multiplayer development has come a long way and now that more stable sessions than unstable sessions are being played, attention can finally be given to other aspects of the game. This update pushes out a swath of changes that piled up during multiplayer development and focuses on polish items like UI improvements and tweaks to existing parts. [img]{STEAM_CLAN_IMAGE}/44802204/d09979ecd005f7cdced046e6aa0b7d850053737c.png[/img] To celebrate multiplayer development finally winding down, a public playtest where anyone can give it a try will be made available soon. This test is primarily to root out any sneaky bugs or oversights that undoubtedly exists so expect a slower roll out starting with invitations distributed through the official [url=https://discord.gg/TKcMae6RJZ]Discord[/url] server and full blown public access shortly afterwords. [i]0.14.0[/i] [h3]Gameplay Features[/h3] [list] [*] Replaced the tune-up option in the Industry region with the expert tune-up, a stronger version. [*] Added the Smuggler to canyons. The Smuggler will sell high value cargo that can be sold for a profit in another region. [*] Added a 30-50% mounted cannon reload speed bonus to the Banded, Destroyer, Hatchling, Crocodile, Quadro, Samurai, Ronin and Grenheiser torsos. [*] Added shoulder mount variants of the FL01 Pheonix torso. [*] Destroying the satellite dish array now disables the orbital bombardment during the finale escape. [*] Increased the size of the laser claymore's blade. [*] Increased the loot level of the CR01 Wraith. [*] Reduced the parry break strength of the Shortsword stab attack and Stoutsword overhead attack. [*] Reduced the mass and durability of the AR01 Locust legs. [*] Added a 1 hour time to selling items on the black market. [*] Increased repair costs on higher difficulty. [/list] [h3]Quality of Life Features[/h3] [list] [*] Reworked the rest UI layout to communicate more information in a more appealing manner. [*] Replaced the buy button in many shops with a buy button on each item's panel. [*] Deepened the contrast of the UI color palette. [*] Combined inspect and specifications menu. [*] Dropping items in the gaps between slots will now add it to the closest slot instead of the first available slot. [*] Added a patterned background to the part buttons in the builder to help communicate their purpose. [*] Added more details about repairs to their purchase panels. [*] Reworked campaign start menus to more clearly display information about selections. [*] Changed the insufficient funds color to an orange to better match the UI style. [*] Renamed the Grendes cannons to the Galewind cannons. [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed the BD01v Torso lacking a special module port. [*] Fixed groundbreaker recruitment recruiting dead groundbreakers. [*] Fixed small enemies spawning far too frequently and not consuming threat budget. [*] Fixed a game-breaking bug when massively exceeding the available spawn budget for a region. [*] Fixed ships stats being calculated incorrectly when upgrading a part while it is equipped. [/list]