Update 1.11.5 Released

No More Room in Hell

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare.

Update 8/31: A small patch has been released addressing a few server-side issues. Server operators are recommended to update their servers. Original Post: An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: [h1]Additions[/h1] [list][*] Added breathing sounds to Pugman's voice set [*] Added cvar "cl_skip_joingame_dialog", automatically joins the game after entering the welcome screen [*] Added localization support for survival HUD [*] Added map thumbnails and game type information to server browser's simplified view [*] Added option to disable screenspace shadow (vignette effect) [*] Added "players only" mode to death notices (sv_deathnotice 2) [*] Added tooltips to options in create game dialog [*] Extracted players are now displayed on the scoreboard (as "EXTRACTED") [*] Radial wheel colors can now be customized (w/ cvars starting with "cl_radial")[/list] [h2]Additions for mappers and modders[/h2] [list][*]Added ability to set custom supply crate contents [*]Added custom model support for zombies (key name "modeloverride") [*]Added game event "player_join_game", fired when player exits the "join game" screen [*]Added game event "player_welcome", fired when player enters the "join game" screen [*]Added "Glowable" properties to zombies [*]Added inputs "AddItem", "AddRandomWeapon", "AddRandomGear", and "AddRandomAmmo" to entity "item_inventorybox" [*]Added inputs "RandomizeContents" and "RemoveAllItems" to entity "item_inventorybox" [*]Added new editor icons in Hammer [*]Added "OnHealthChanged" output to zombies, passes health ratio as variable [*]Added read-only "nmrih_version" convar, stores the current version label [*]Added "Spawn Empty" property to entity "item_inventorybox"[/list] [h2]Workshop server-side system overhaul[/h2] [list][*] Added auto-updates [*] Added cvars "sv_workshop" and "sv_workshop_autoupdate" to enable/disable respective features [*] Enhanced map validation [*] Enhanced file recovery process [*] Map entries with mismatching filenames will now be invalidated [*] ConCommand "workshop_validate" now attempts to recover files immediately [*] SteamUGC now properly initializes after SteamAPI context is set[/list] [h2]Workshop Publisher changes[/h2] [list][*] Added "Workshop Publisher+" for advanced options, hold SHIFT and open the publisher to enable it [*] Added "Include maphack" to adv. options [*]Clear all temp files before upload [*] Fixed an issue where leftover files were being shipped (obsolete .nmo/.nav)[/list] [h1]Changes[/h1] [h2] Zombie AI changes[/h2] [list][*] Zombies now do additional obstruction tests, to prevent player "corner blocking" [*] If zombie can't reach a player due to a obstruction, mark them as "unreachable" and begin patrolling, don't target them again for some time[/list] [h2]Flare gun changes[/h2] [list][*] The projectile now generates a small explosion that affects props, windows, players/NPCs and so on, replacing the previous damage model that simply dealt direct damage [*] The projectile now breaks through glass and won't explode on contact[/list] [h2] Design refresh for in-game VGUI elements[/h2] [list][*] Scoreboard background is now drawn using a texture [*] Changed font in spectator UI [*] Death notices now have a background texture, and a changed font [*] Chat dialog scrollbar is now thinner, UI font is less bulkier (chat text remains the same)[/list] [h2]Other[/h2] [list][*] Callvotes: Change default quorum ratio 0.75 -> 0.60 [*] Chainsaw and Abrasive Saw now appear in supply crates as rare items (resolves #1189) [*] Challenge mode: Allow unlimited challenges per map (previously max. 32) [*] Changed molotov burn damage time to match the particle duration [*] Cleaned up a lot of unnecessary console spew, most noticeable in developer modes [*] Cvar "cl_interp_npcs" is now saved to user config [*] Demo Support: NPC kills are now logged [*] Disabled -tickrate command line parameter, custom tick intervals introduced server timing issues [*] Disallow all movement while using a progress trigger [*] Disallow keypad input if given command is not a digit [*] Disallow suicide while using a progress trigger [*] Don't autokick users who have rcon (or have autokick disabled by other means) [*] HUD compass now has smoother movement [*] Increased fire extinguisher use distance [*] Localized advanced options [*] Misc. adjustments to Add-on Manager user interface [*] NAT warning dialog now links users to a more concise hosting guide [*] Only alive people are allowed to vote (resolves #907) [*] Reduced throw force for medical items [*] Removed "#Chat_Admin" prefix on console messages [*] Removed "Freeze Player" and "Interruptable by Player" spawnflags from entity "nmrih_extract_preview" [*] Removed a bunch of unused sounds from both players and zombies [*] Reset scores and respawn tokens after leaving practice mode (resolves #1187) [*] Set demo record timer resolution to hh:mm by default [*] SourceTV bot now has a special label in the scoreboard [*] Targetname is no longer cleared from weapon on pickup (resolves #959) [*] Updated the challenge mode scripts [*] Updated the localization files[/list] [h1]Fixes[/h1] [list][*] Fixed abrasive saw not flagged as rare (#1184) [*] Fixed Add-on Manager failing to list newly subscribed add-ons on runtime (#1148) [*] Fixed an issue where players are unable to join Workshop servers if they have subscribed to the active map, but have it disabled [*] Fixed breathing sounds not using voice sets [*] Fixed cancel button being greyed out on "disconnected" dialog [*] Fixed dead players being extracted (#1180) [*] Fixed demo playback controls not toggling [*] Fixed extract preview output OnEndFollow being fired twice (#1194) [*] Fixed extraction camera showing at wrong origin (#1175) [*] Fixed game event "player_spawn" being fired twice [*] Fixed HUD timers not being updated for late joiners in Challenge mode [*] Fixed invalid Workshop maps being sent to clients (#1182) [*] Fixed invisible models if round restarts during active extraction preview (#1176) [*] Fixed janky weapon deploy animation when repeatedly switching [*] Fixed main menu music not stopping after resolution change [*] Fixed maphacks not clearing their event queue on reset [*] Fixed melee traces being obstructed by teammates (#1186) [*] Fixed missing newline on death notice console message [*] Fixed objective and item glows overlapping (#967) [*] Fixed players losing their ability to pick up items and attack using melee weapons after extraction preview [*] Fixed players not being able to switch to flashlight while having explosives equipped (#928) [*] Fixed players not displayed as "extracted" after round ends (#27) [*] Fixed players remaining grabbed if grabber is deleted (#1201) [*] Fixed players t-posing during / after swimming (#888) [*] Fixed replicated cvar callbacks attempting to load empty challenges/maphacks on client's inactive server instance [*] Fixed rising zombies being shoved away by dead players and observers [*] Fixed scoreboard being movable / sizeable [*] Fixed server forcing a map download via Workshop even if all map files are already present (#1183) [*] Fixed several syntax errors in RPD map assets [*] Fixed skillshot overlay appearing during extract preview (#451) [*] Fixed VGUI viewport drawing a full screen background, as a result the view is now brighter [*] Fixed Workshop download progress not being displayed on loading panel[/list] [h1]Maps[/h1] [list][*] Added dialogue captions to all official maps [*] nmo_broadway2: Fixed players accidentally dying near the train [*] nmo_fema: Fixed helicopter pilot repeating his dialogue during the evac [*] nmo_lakeside: Tweaked vphysics clips [*] nms_arpley: Added collision to rails and table on zone A [*] nms_camilla: Added loading screen, contributed by Acrilyk [*] nms_notld: Tweaked barrel placement near barn at the edge of the map[/list] [h1]Engine:[/h1] [list][*] Updated Source SDK to latest version[/list]