Update 1.1 - Random bug fixes and Improvements!

[h1]Fixes[/h1] Players don't have a collision issue when respawning in Overworld Heal spell particles now clear correctly when Friendship Energy is too low Fixed bug with Delivery time not saving correctly [h1]Additions[/h1] Added Resolution drop down to Settings Menu Added Reset Data button to Settings Menu Added nicer textures for Armoured Enemies Added Offscreen line indicators F1 key shows framerate [h1]Changes[/h1] Increased cost of Overworld progression from 50 to 100. This should help reduce the insane amounts of money earned Reduced the number of rescued prisoners required to unlock an item from 10 to 8. Players can now more strategically choose which encounters they want to activate and which to avoid Lots of items are unlocked after the first dungeon is cleared. This should allow more subtle customization between players Added Cheer Heal item. This adds a slight health gain to allies when cheering to differentiate the role of cheering and the Heal spell/Potions Cheer is now affected by the Radius Increase item. In addition to the Cheer Heal item, you have more ways to customize your Cheer ability Crates now sometimes drop Friendship Energy Crystals or Skullface Skuttlers instead of always coins. It's more fun All unlocked spells are available in each dungeon's '???' floor. This allows players to change tactics much more easily during the dungeon Stars spell was moved earlier to the Forest Meadow. This allows players to take the role of a ranged attacker in their party much earlier Roots spell was moved later to the Candy Orchard. This spell is very useful against Chargers, which only start appearing from that dungeon onwards If a player is offscreen for 5 seconds, they teleport back to a player that is on screen. This in combination with the lines should help players keep track of themselves