Update 1.1: Balancing and bug fixes

Robothorium

Robothorium is a cyberpunk dungeon crawler with turn-based fights, where all your choices will have a direct impact on your revolution against Humankind. Deep Strategy, Crafting, Party Based management, Talents and so much more in this roguelike!

After all the feedback and reports gathered since the release last week, we're happy to do our first update. We've listened to your concerns about several balancing issues and have fixed as many major bugs as we could in the last few days. Thank you all for the support! Have a nice uprising! [H1]Improvement[/H1] [list] [*] Level scaling of secondary missions has been adjusted. It will now be calculated from the main mission level if robots are overleveling it, or from the highest level robot if it is lower to the main mission level. [*] Starting a mission will now refresh the secondary missions available on the map. [*] Reaching max level with your robots (20) will no longer make missions available go up to 20 in Rebellion and Insurrection difficulties. [*] The group of 2 Perfect Juggernauts (grade 3) in the “Gathering the clues” mission have been replaced by 2 Juggernauts (grade 2). [*] Twitch votes window can now be closed with gamepad. [*] Dialog choices buttons mapping have been changed for gamepad to avoid dialogs to be skipped when pressing button A too quickly. [/list] [H1]Balancing[/H1] [list] [*] Juggernaut: [list] [*] [u] Skills:[/u] [list] [*] [b]Atomic fission:[/b] [list] [*] Percent of enemies maximum Shield and Structure dealt as damage reduced from 50% to 30%. [*] Can’t trigger while Overloaded or Stunned anymore. [/list] [/list] [/list] [*] Z.E.R.K.E.R.: [list] [*] [u] Attributes:[/u] [list] [*] Resistance increased from 85 (11,53%) to 98 (13,1%). [/list] [/list] [list] [*] [u] Skills:[/u] [list] [*] [b] Plasmic wave:[/b] [list] [*] Power scaling increased from 0.7 to 0.75. [/list] [*] [b] Supersonic ammo:[/b] [list] [*] Power scaling increased from 0.75 to 0.9. [/list] [*] [b] Loaded shot:[/b] [list] [*] Power scaling increased from 0.85 to 1. [/list] [*] [b] Nucleon shot ultimate skill:[/b] [list] [*] Power scaling increased from 0.65 to 0.75. [/list] [/list] [/list] [*] R.E.P.A.I.R.: [list] [*] [u] Attributes:[/u] [list] [*] Base Shield increased from 83 to 100. [*] Shield per level increased from 17.47 to 21.05. [*] Base Structure reduced from 167 to 150. [*] Structure per level reduced from 35.16 to 31.58. [/list] [/list] [*] G.U.A.R.D.: [list] [*] [u] Skills:[/u] [list] [*] [b] Belligerent smash:[/b] [list] [*] Power scaling reduced from 0.3 to 0.15. [/list] [/list] [/list] [/list] [H1]Bug fixes[/H1] [list] [*] Fixed an issue where going back from a game to the menu to start a new game on a new slot was not generating level 1 enemies correctly. [*] Fixed an issue with gamepad preventing players from navigating correctly into Effects in the fighter details window. [*] Fixed an issue where buying a G.U.A.R.D. in the Hangar or rescuing one in exploration wouldn’t add it fully equipped with Common items in the Team or the Reserve. [*] Fixed an issue causing enemies to block the fights when they are Provoked and are trying to attack themselves because of the Mesmerized Status. [*] Fixed an issue where the option to automatically sell Common items caused the game to crash or freeze for several seconds in Black Market when having many items to sell. [*] Fixed an issue with Shiro’s attributes on first encounter not scaling to level 9 correctly. [*] Fixed an issue causing specific skills used in the last boss fight on an enemy affected by the Charmed Penalty to make the fight hang because of the Spacetime breach Status. [*] Fixed an issue causing the fight to hang when killing several members of the Council at the same time in the last boss fight. [*] Fixed an issue causing the wave fight to hang in the “Inauguration” mission. [*] Fixed an issue with the Encrypted camera element who was doing nothing when failing. [*] Fixed an issue causing Danger Level to be able to go under 0. [*] Fixed an issue where robots from the team were available for demonstrations with a full Reserve and were placed on a “ghost” Reserve slot if sent to demonstration. [*] [b]Hotfix 1.1.1:[/b] [list] [*] Fixed an issue with procedural generation that could place two connecting doors from two consecutive sectors next to each other, creating trigger issues for scripted missions. [*] Fixed an issue with the R.E.P.A.I.R.’s Machinist Set bonus that was preventing players to use the basic attack on other players’ robots in Arena. [*] Fixed an issue with the L.A.D.Y.’s Syntonization skill that was not working correctly in Arena. [/list] [/list]