Robothorium is a cyberpunk dungeon crawler with turn-based fights, where all your choices will have a direct impact on your revolution against Humankind. Deep Strategy, Crafting, Party Based management, Talents and so much more in this roguelike!
[H1]Improvements and balancing[/H1]
[list]
[*] Added some visual effects when a fighter takes Shield damage, Structure damage or receives a heal.
[*] Shake screen effects have been added on attacks that were still missing some and have been slightly increased for the already existing ones.
[*] Improved the animations of all fighters to make them more dynamic. Hitted animation is the most noticeable one.
[*] Enemies grades layouts have been made harder for 5v5 encounters. 5v6 remains the same.
[*] Classes of robots available when starting a new game have been adjusted depending on chosen difficulty.
[*] Several Bonuses and Penalties has been tweaked to help avoiding too many effects being applied on fighters at once. Durations have been reduced and the buffs or debuffs values have been changed accordingly.
[*] The Surprised Status from CyberRights faction bonus is no longer applied in Arena.
[*] A Cyberdog Rookie has been added in the second group of enemies encountered in the introduction mission.
[*] Overload increase from Cyberdog’s Detection skill has been reduced from 15% to 10% per hit.
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[H1]Bug fixes[/H1]
[list]
[*] Fixed an issue with the S.O.N.G.’s Soloist Set bonus increasing Overload and max Overload each turn.
[*] Fixed an issue with several attributes display in the Equipment when robots were affected by Bonuses and/or Penalties.
[*] Fixed the names of the S.O.N.G.’s Set items that were mixed up.
[*] Fixed an issue with G.A.I.A.’s Statuses mechanics not working as intended.
[*] Fixed minor issues preventing some sliders to be refreshed correctly in exploration or in fight.
[*] Fixed an issue where the Protected visual effect was not removed if the Protector was killed because of the protection.
[*] Fixed an issue preventing the die animation of the Protector to be played if the Protector was killed because of the protection.
[*] Fixed an issue where items could still be drag & dropped in the Black Market.
[*] Fixed several minor issues for older player saves.
[*] Fixed an issue where items that a robot could not equip to not be displayed in red in specific situations.
[*] Added more securities to avoid fights to hang.
[*] Added a security to avoid enemies to keep the level of a previous slot when starting a new game.
[/list]