Update 0.9.7: New year patch with bug fixes

Robothorium

Robothorium is a cyberpunk dungeon crawler with turn-based fights, where all your choices will have a direct impact on your revolution against Humankind. Deep Strategy, Crafting, Party Based management, Talents and so much more in this roguelike!

We’re back from celebrating Christmas and New Year’s Eve, and we’re more motivated than ever! Here is a small patch to fix a few bugs remaining, including some that could prevent some players to start a game correctly or still leading to fights hanging. The release is getting closer and we’re eager to announce you the date when everything is ready. There are still some content to be added before then, so stay tuned! Happy new year to everyone! [H1]Improvements and balancing[/H1] [list] [*] Quitting the game will now put you back in the current mission at the same position you were when leaving, with the rooms already visited unveiled correctly. [*] Shake screen intensity has been reduced when killing bosses. [*] Added an icon in robots portraits to show which robots are in the active team in the demonstration robot selection window. [*] Improved minimap camera zoom for gamepad. [*] Chances to activate Regeneration when being attacked from Backup software R.I.O.T.’s talent has been reduced from 50/100% to 25/50%. [/list] [H1]Bug fixes[/H1] [list] [*] Fixed an issue causing the L.A.D.Y. unit to be unable to use skills in some specific situations. [*] Fixed an issue causing items with negative values to not consider the correct max value for perfect stats rolls. [*] Fixed an issue causing Growing discharge stacks to not refresh correctly in specific situations. [*] Fixed an issue causing the game to be stuck on a fight without anything loading in the scene for 4:5 screen resolutions. [*] Fixed an issue causing items to be generated with a level of -1 in the Black Market when having no alive robots in the active team. [*] Fixed an issue causing Critic stat range in the Workshop to be displayed with 2 decimals instead of just 1. [*] Fixed more issues that could cause fights to hang. There still might be a few remaining, but we are actively tracking them down. [*] Fixed several bugs in the Equipment, Hangar and Black market when using a gamepad. [/list]