Here is the change log for update 1.1.7
We decided to focus on the some bug fixes that were reported by a player [url=https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/]https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/[/url]
The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below:
[h1]BUG FIXES:[/h1]
[list]
[*] The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger
[*] The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid
[*] Binding stone for spawning character GUI fixes
[*] Controller issues fixed (many of them) cursor no longer displays when you have controller plugged in, fixed controller not working in some menus
[/list]
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[h1]BALANCE:[/h1]
[list]
[*] Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don't die as easily
[*] Druid Class Level 1 attack speed increased
[*] Sabertooth Lyger Party Unit adjustment to attack speed and endurance (stamina)
[*] Dark Knight Guards Party Unit Level 1 Endurance increased
[*] The Dark Knight starter chest now has more potions and a campfire to help the lowers levels
[*] Lowered the attack damage of the Night Enemy: Eagle
[*] Lowered attack speed of the Water/Blue Slime
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[h1]NEW FEATURES:[/h1]
[list]
[*] Brand new build-able objects for Build mode: Statues, Fountains, and Ground pieces
[*] New themes for light posts in "Build Mode"
[*] You can now build up to 40 Vertical and Horizontal Fences now
[*] Tutorial added to help quickly teach controls
[*] Button select sound added to all buttons in every menu
[*] Custom cursors for each class if using keyboard/mouse
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