News about Update 1.1.7

Here is the change log for upcoming update 1.1.7. We decided to focus on some of bug fixes that were reported by a player HERE: [url=https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/]https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/[/url] The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. [u][b]Read more below:[/b][/u] [h1][b]BUG FIXES:[/b][/h1] [list] [*] Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don't die as easily [*] The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger [*] The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid [*] The Dark Knight starter chest now has more potions and a campfire to help the lowers levels [*] GUI fixes for the Binding stone for spawning characters [/list] [h1][b]NEW FEATURES:[/b][/h1] [list] [*] Brand new build-able objects for Build mode: Statues, Fountains, and Ground pieces [*] Resources are now required to build objects in Build Mode [*] You can now build up to 40 Vertical and Horizontal Fences now [/list] [h2][b]This update will more than likely have a few more things added before release. We appreciate player feedback as we are always working hard to make Crescent Hollow the best action RPG we can possibly make, thanks![/b][/h2]