Here is the change log for upcoming update 1.1.7.
We decided to focus on some of bug fixes that were reported by a player HERE: [url=https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/]https://steamcommunity.com/app/873050/discussions/0/3158631000002656665/[/url]
The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. [u][b]Read more below:[/b][/u]
[h1][b]BUG FIXES:[/b][/h1]
[list]
[*] Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don't die as easily
[*] The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger
[*] The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid
[*] The Dark Knight starter chest now has more potions and a campfire to help the lowers levels
[*] GUI fixes for the Binding stone for spawning characters
[/list]
[h1][b]NEW FEATURES:[/b][/h1]
[list]
[*] Brand new build-able objects for Build mode: Statues, Fountains, and Ground pieces
[*] Resources are now required to build objects in Build Mode
[*] You can now build up to 40 Vertical and Horizontal Fences now
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[h2][b]This update will more than likely have a few more things added before release. We appreciate player feedback as we are always working hard to make Crescent Hollow the best action RPG we can possibly make, thanks![/b][/h2]