Update 1.1.14

A Legionary's Life

A Legionary's Life lets you play as a Roman soldier during the years of the Second Punic War and beyond. Rise up through the ranks and win prestigious awards or just focus on making it home in one piece; it's up to you.

Several changes are related to foraging missions, including a couple of rare but nasty bugs. I have also extended the tooltips of [i]Feints[/i] and [i]Shield[/i] attacks to avoid misunderstandings about the effective chance of success of actions that have two indicators: the actual chance is the combined chance of both indicators. In short, if the "H" indicator of a Feint shows a chance of 70% and the "C" indicator shows 40, the combined chance of success is 28%. You might pass the first "H" check and fail the second, in which case the action is [i]Resisted[/i], producing a reduced effect. From several reviews and comments I have read in the past few weeks, it seems that many players assume the overall chance roughly amounts to the higher of the two indicators. Among other changes, there is the ability to adjust your Attitude before combat begins, even when there is no opportunity to throw a javelin. Here is the changelog: [list] [*] Movement speed in foraging missions has been increased by 40%. [*] Fighters skipping their turn or performing a [i]Second Action[/i] are a lot more conspicuous in the combat UI. [*] You can always adjust your Attitude before melee combat begins, even when you don't have an opportunity to hurl your javelin or you are out of missiles. [*] The tooltip of [i]Feints[/i] and [i]Shield[/i] attacks has been extended to explain more clearly that you have to pass both checks for the action to succeed. [*] Second actions are no longer possible during the first round of combat. [*] The volume of the combat music has been reduced. [*] The skills of the weakest possible companions that can spawn to help you during the siege of New Carthage have been increased a little. [*] The chance of an Expert Militiaman spawning during the fight in the streets of New Carthage has been halved. [*] At Baecula, if your maniple takes part in the flanking maneuver and you face the Libyan spearmen, there is no longer a chance that your companion will be a green recruit with low skills. [*] Fixed: bug that could delay an ambush happening during foraging missions until you went back to camp. [*] Fixed: potential freeze during foraging missions that could happen when time ran out at the end of a text event. [*] Fixed: hunting and fishing actions not consuming time as they should. To compensate for this change, you have 15 more time units to complete foraging missions. Besides, failures yield 50% of the supplies you get when you succeed (it was 30% before this update). [*] Several UI elements have been enlarged, including buttons, icons and text. [*] Minor changes to the engine. [/list]