Update 1.07 is now live!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33355397/0590210b58f0016bc4b478589598477aa01d70cf.gif[/img] Hi all, Version 1.07 of The Bard's Tale Trilogy is now ready to release with lots more QoL improvements and bug fixes. Thanks for everyone's input! ----- CRASHES / SOFT LOCKS [*]Fix catacombs bugs - exiting catacombs without a saved location would end up INSIDE the temple. That can lead to a situation where the saved location becomes 0,0 and the next exit will go to that location. Audio [*]Updated sounds for undead and Mangar. [*]Fix for mis-linked Traveller's tune on some instruments playing Waylands. [*]Added per-trap sound effects. [*]Trimmed start of several attack, enemy and spell sounds so that they are a little more snappy Achievements [*]Fixed the A Song of Fire achievmeent. [*]Fixed Pile of Gold achievement (was set to 1,000,000 instead of 100,000). [*]Fixed A Mage's Tale achievement (was accidentally checking archmage spell levels as well; which obviously don't come in to play until BT2). Gameplay [*]Fix party monsters now cast ally buffs on the party instead of the enemies. [*]Fix balance issue in spell saves (intelligence and luck are applied a little less). [*]Stop Ybarra mystical armour and shield from stacking together because it makes the entire team nearly untouchable in combat. [*]Fix bug where you could use arrows without a bow. [*]Fix hit ratio for arrows - now relies heavily on dexterity to hit or dodge ranged attacks. [*]Add combat option to equip/unequip an item to make ranged combat more accessible. [*]Fix Dragon Wand not working correctly (now does a 20-80 damage group attack). [*]Fix ConjurStaff not halving spell cost. [*]Bows can now be equipped alongside melee weapons. [*]Fixed entering guild was refreshing the UI stats. [*]Quick Fix healing can now target specials. [*]Sped up healing in the temples. Allow aborting both parts of the heal. Cut off the chant if you start a new chant. [*]Fixed some journal screen spells always using the 1st magic caster's spell points. [*]Spinners work more like the original. Guarantee to spin you (random can't == 0), spin on turn as well as Move [*]Implement the thief dagger and Luck Shield hide in shadows bonuses [*]Added Heal Entire Party option to the Temple. [*]Added Recharge Entire Party option to Roscoes. [*]Summoned monsters/NPCs no longer soak up combat XP [*]Stop onyx keys from dropping in mangars tower [*]Reworked the calculation for starting distances of random monsters [*]Fixed monster spells that didn't have a range set [*]Fixed problem with script reward items - were getting set to 255 instead of the -1 (which causes random 1..default). Fixes "unlimited" charge items being rather limited. [*]Archery now uses the hunter crit. [*]Heal Harp now lets you specify who gets healed [*]Dragonshield now usable in combat [*]Added aggro to target dummy so it always gets attacked first [*]Remove map rotation disorientation at night in the city. Maps only get disoriented in dungeons. [*]Increase identify trap chance of rogues [*]Rogue identify skill now works of intellect rather than dexterity [*]Weapon toHit bonus now correctly adds bonus to damage also [*]Monster spells should never show up, no matter what level you are at... [*]Enabled mithril arrows. [*]Ring of Power no longer attacks own time (was broken post 1.0 release) [*]Mage staff now regens magic each combat round [*]WizWand, Death Dagger and Stoneblade now drop in game. [*]Trapzap chests now half-cost with conjurstaff [*]Enemy party-stuns are ignored if you advance [*]SOSI no longer reports Darkness as something special [*]Chests now drop from fixed encounters (ones marked on the journal) at 100% rate. [*]Random encounters do not drop chests (just unprotected treasure) [*]Monster portrait tints (like dragons) now work in your party status screen [*]Fix the skara brae tower gates so you can exit without a key [*]Madgod event allows you to get to kylearans after you've killed him [*]Reworked monster AI so it selects attacks based on range [*]Reworked random starting ranges for monsters - won't get so many small groups at range now [*]Fix autorepeat on spacebar during combat (was broken post 1.0 release) [*]Blur fire tooltip now tells you it detects doors [*]Paladins now get their extra attacks several levels later than Warriors (as the manuals elude to - and because he overpowers warriors with his saving rolls) [*]Fix Falkentyne's Fury bonus damage was getting applied even if you missed because of out of range Journal [*]Now records teleports onto the journal and the minimap. [*]Walls are only discovered in darkness if you run into them [*]Fix apport arcane bug where the wrong mage spellpoints was being used Controls [*]add combat delay to stop accidentally spamming through the combat fight/run/advance. Also gives a moment to see what you have left to fight. [*]Added invert mouse option (inverts both axis) in the settings (Gameplay tab). [*]Added option in the settings to disable pause on backgrounding the game (Gameplay tab). [*]Disabled the controller joystick assignment, that shouldn't have been there at all. [*]Added mouse friendly combat mode - the combat options don't move but just disable/enable instead. There is an option for this in the Gameplay tab of settings. [*]Added ESDF movement support, with an option to enable this in the Gameplay tab of settings. [*]Added autorepeat support on pressing forward - holding forward (W or E) down won't enter doors. Tapping forward or using the cursors for movement will still enter doors. [*]Add automove latch system so we don't start moving instantly on exitting houses. [*]Invert mouse now only inverts up/down [*]Remove keypress delay between from mid-combat rounds. [*]Fix automove on cursors (arrows) to work like AWSD automove [*]Keyboard autorepeat now only kicks in when in a scrolling list or entering a name [*]Keyboard autorepeat is now a shorter initial delay, since its not used for movement. [*]Add New Party Order (N) key [*]Allow KeypadEnter to work like Return key. Graphics [*]Added "large view mode" for 16:10 and wider aspect ratios. It was already available for 21:9 mode. This can be found in the Gameplay tab of the settings. [*]Fix pixel artifact in 3d view frame. [*]Added gamma brightness setting to the Graphics tab of settings, for those people who need to make things brighter. [*]Fix night and day issue with shadows appearing on buildings from sun below ground. [*]Fix spell icon positioning in large-view modes [*]Change to 2 letter classes in large-view modes [*]Fix some day/night shadow artifacts during day->night transition UI [*]Revelation light now appears as blue flame (instead of via the Eye icon) [*]Spell ranges now appear in tooltips [*]Add support for proper-noun enemies, like Mangar, so it won't say "A mangar, or The Manger, or 1 Mangar." it will just say "Mangar". [*]Add support for "An / A" determination for monsters that start with vowels. [*]Fix alpha fading on minimap mesh. [*]Fix some text errors in spells for Word of Healing and Levitation. [*]Fixed the Bard's Tale (ES) issue on Spanish language PCs. [*]Fixed the scroll back button, in spell casting. [*]Fixed the "can't cast" message to be more informative. [*]Audio volumes now save on using ESC to exit the dialog. [*]Added disorentation icon, to let you know that you don't know your direction (for when the minimap starts to not be North = up; in dungeons) [*]Right click on message scroll now acts as a BACK BUTTON. [*]Item comparison tooltip now includes unarmed combat - useful for Monks [*]Show message when characters jump out of the way of traps. [*]Item tooltip now shows arrow damage also [*]Added some tool tips for races, in character creation [*]Added some tool tips for class, in chracter creation Misc [*]Fix typo (Throught) in Longinus text [*]Fixed some typos in spell descriptions for ARFI, AIAR, and SHSP [*]Fixed missing period at the end of roscoe's energization message [*]Fixed target dummy spell description (removed mention of Special Slot since it doesn't exist in remaster) [*]Fix gender issues in "missed" message. [*]Made some spell descriptions gender neutral since we don't know if the caster is a male or female. Ver. 1.08 Hotfix Items [*] Critical fix to infinite loop when trying to Heal All a reanimated party member at the templ [*] Preset combats now drop chests again [*] Small chance for random combat to drop chests [*] Buffed rogues hide in shadows [*] Nmbr of attacks now better matches originals (first at level 4 for monks/warriors, level 5 for paladins)