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Hi all,
Version 1.07 of The Bard's Tale Trilogy is now ready to release with lots more QoL improvements and bug fixes. Thanks for everyone's input!
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CRASHES / SOFT LOCKS
[*]Fix catacombs bugs - exiting catacombs without a saved location would end up INSIDE the temple. That can lead to a situation where the saved location becomes 0,0 and the next exit will go to that location.
Audio
[*]Updated sounds for undead and Mangar.
[*]Fix for mis-linked Traveller's tune on some instruments playing Waylands.
[*]Added per-trap sound effects.
[*]Trimmed start of several attack, enemy and spell sounds so that they are a little more snappy
Achievements
[*]Fixed the A Song of Fire achievmeent.
[*]Fixed Pile of Gold achievement (was set to 1,000,000 instead of 100,000).
[*]Fixed A Mage's Tale achievement (was accidentally checking archmage spell levels as well; which obviously don't come in to play until BT2).
Gameplay
[*]Fix party monsters now cast ally buffs on the party instead of the enemies.
[*]Fix balance issue in spell saves (intelligence and luck are applied a little less).
[*]Stop Ybarra mystical armour and shield from stacking together because it makes the entire team nearly untouchable in combat.
[*]Fix bug where you could use arrows without a bow.
[*]Fix hit ratio for arrows - now relies heavily on dexterity to hit or dodge ranged attacks.
[*]Add combat option to equip/unequip an item to make ranged combat more accessible.
[*]Fix Dragon Wand not working correctly (now does a 20-80 damage group attack).
[*]Fix ConjurStaff not halving spell cost.
[*]Bows can now be equipped alongside melee weapons.
[*]Fixed entering guild was refreshing the UI stats.
[*]Quick Fix healing can now target specials.
[*]Sped up healing in the temples. Allow aborting both parts of the heal. Cut off the chant if you start a new chant.
[*]Fixed some journal screen spells always using the 1st magic caster's spell points.
[*]Spinners work more like the original. Guarantee to spin you (random can't == 0), spin on turn as well as Move
[*]Implement the thief dagger and Luck Shield hide in shadows bonuses
[*]Added Heal Entire Party option to the Temple.
[*]Added Recharge Entire Party option to Roscoes.
[*]Summoned monsters/NPCs no longer soak up combat XP
[*]Stop onyx keys from dropping in mangars tower
[*]Reworked the calculation for starting distances of random monsters
[*]Fixed monster spells that didn't have a range set
[*]Fixed problem with script reward items - were getting set to 255 instead of the -1 (which causes random 1..default). Fixes "unlimited" charge items being rather limited.
[*]Archery now uses the hunter crit.
[*]Heal Harp now lets you specify who gets healed
[*]Dragonshield now usable in combat
[*]Added aggro to target dummy so it always gets attacked first
[*]Remove map rotation disorientation at night in the city. Maps only get disoriented in dungeons.
[*]Increase identify trap chance of rogues
[*]Rogue identify skill now works of intellect rather than dexterity
[*]Weapon toHit bonus now correctly adds bonus to damage also
[*]Monster spells should never show up, no matter what level you are at...
[*]Enabled mithril arrows.
[*]Ring of Power no longer attacks own time (was broken post 1.0 release)
[*]Mage staff now regens magic each combat round
[*]WizWand, Death Dagger and Stoneblade now drop in game.
[*]Trapzap chests now half-cost with conjurstaff
[*]Enemy party-stuns are ignored if you advance
[*]SOSI no longer reports Darkness as something special
[*]Chests now drop from fixed encounters (ones marked on the journal) at 100% rate.
[*]Random encounters do not drop chests (just unprotected treasure)
[*]Monster portrait tints (like dragons) now work in your party status screen
[*]Fix the skara brae tower gates so you can exit without a key
[*]Madgod event allows you to get to kylearans after you've killed him
[*]Reworked monster AI so it selects attacks based on range
[*]Reworked random starting ranges for monsters - won't get so many small groups at range now
[*]Fix autorepeat on spacebar during combat (was broken post 1.0 release)
[*]Blur fire tooltip now tells you it detects doors
[*]Paladins now get their extra attacks several levels later than Warriors (as the manuals elude to - and because he overpowers warriors with his saving rolls)
[*]Fix Falkentyne's Fury bonus damage was getting applied even if you missed because of out of range
Journal
[*]Now records teleports onto the journal and the minimap.
[*]Walls are only discovered in darkness if you run into them
[*]Fix apport arcane bug where the wrong mage spellpoints was being used
Controls
[*]add combat delay to stop accidentally spamming through the combat fight/run/advance. Also gives a moment to see what you have left to fight.
[*]Added invert mouse option (inverts both axis) in the settings (Gameplay tab).
[*]Added option in the settings to disable pause on backgrounding the game (Gameplay tab).
[*]Disabled the controller joystick assignment, that shouldn't have been there at all.
[*]Added mouse friendly combat mode - the combat options don't move but just disable/enable instead. There is an option for this in the Gameplay tab of settings.
[*]Added ESDF movement support, with an option to enable this in the Gameplay tab of settings.
[*]Added autorepeat support on pressing forward - holding forward (W or E) down won't enter doors. Tapping forward or using the cursors for movement will still enter doors.
[*]Add automove latch system so we don't start moving instantly on exitting houses.
[*]Invert mouse now only inverts up/down
[*]Remove keypress delay between from mid-combat rounds.
[*]Fix automove on cursors (arrows) to work like AWSD automove
[*]Keyboard autorepeat now only kicks in when in a scrolling list or entering a name
[*]Keyboard autorepeat is now a shorter initial delay, since its not used for movement.
[*]Add New Party Order (N) key
[*]Allow KeypadEnter to work like Return key.
Graphics
[*]Added "large view mode" for 16:10 and wider aspect ratios. It was already available for 21:9 mode. This can be found in the Gameplay tab of the settings.
[*]Fix pixel artifact in 3d view frame.
[*]Added gamma brightness setting to the Graphics tab of settings, for those people who need to make things brighter.
[*]Fix night and day issue with shadows appearing on buildings from sun below ground.
[*]Fix spell icon positioning in large-view modes
[*]Change to 2 letter classes in large-view modes
[*]Fix some day/night shadow artifacts during day->night transition
UI
[*]Revelation light now appears as blue flame (instead of via the Eye icon)
[*]Spell ranges now appear in tooltips
[*]Add support for proper-noun enemies, like Mangar, so it won't say "A mangar, or The Manger, or 1 Mangar." it will just say "Mangar".
[*]Add support for "An / A" determination for monsters that start with vowels.
[*]Fix alpha fading on minimap mesh.
[*]Fix some text errors in spells for Word of Healing and Levitation.
[*]Fixed the Bard's Tale (ES) issue on Spanish language PCs.
[*]Fixed the scroll back button, in spell casting.
[*]Fixed the "can't cast" message to be more informative.
[*]Audio volumes now save on using ESC to exit the dialog.
[*]Added disorentation icon, to let you know that you don't know your direction (for when the minimap starts to not be North = up; in dungeons)
[*]Right click on message scroll now acts as a BACK BUTTON.
[*]Item comparison tooltip now includes unarmed combat - useful for Monks
[*]Show message when characters jump out of the way of traps.
[*]Item tooltip now shows arrow damage also
[*]Added some tool tips for races, in character creation
[*]Added some tool tips for class, in chracter creation
Misc
[*]Fix typo (Throught) in Longinus text
[*]Fixed some typos in spell descriptions for ARFI, AIAR, and SHSP
[*]Fixed missing period at the end of roscoe's energization message
[*]Fixed target dummy spell description (removed mention of Special Slot since it doesn't exist in remaster)
[*]Fix gender issues in "missed" message.
[*]Made some spell descriptions gender neutral since we don't know if the caster is a male or female.
Ver. 1.08 Hotfix Items
[*] Critical fix to infinite loop when trying to Heal All a reanimated party member at the templ
[*] Preset combats now drop chests again
[*] Small chance for random combat to drop chests
[*] Buffed rogues hide in shadows
[*] Nmbr of attacks now better matches originals (first at level 4 for monks/warriors, level 5 for paladins)