UPDATE 1.01 - Small Fixes

Balls Mania!

"Balls Mania!" is a truly unique game where the object is to get as many "blue balls" as you can without getting your own balls smashed! In "Balls Mania!" the more blue balls you have and the more "ball goop" you spill, the higher your score is likely to be!

Just a few tweaks in this update.. * After scoring far too many points in a game where I only got to level 7 (nearly 200,000 points), I reduced the point value of cut enemy calls while using the sword to 100, 200, 400, 600, 800, 1000, 1500, 2000, and 2500 for levels 1 through 9 respectively. The maximum points per cut enemy ball is now 2,500 points and that is maxed out at level 9 now. It's not that 200k total points was too many, it was just "too many points" for cutting balls at such a low level so I've deleted just my high score from that game and made this change. * Made sure that the shurikens don't enter the screen right as the "Level Complete" is seen on the screen when there are no enemy balls in play * The shields when picked up adds +50 to your shields level. The shields bar on the top left UI now shows your shield level from 0 to 100. The shields will be green if you have any shielding to protect you from shurikens and enemy balls and it will be orange if you have no shielding protection. (This previously only showed up to 50 shielding on the UI bar but you could have up to 150 shields which might have caused some confusion) * Cutting enemy balls with the sword has been fine tuned and should be easier now with this update. Remember to keep your player still or moving at a slow speed for the sword mechanics to work best. (If you are moving too quickly by an enemy ball, the auto targeting and sword swinging mechanics will not have time to work) * Enemy balls will now start at a faster speed every level you advance as in Update 1.0 but also the enemy balls will speed up just a little faster every new level you advance as well. * You'll now only see reactions to catching blue balls (such as "kick ass" and "awesome" etc) on the screen if you catch a blue ball before it bounces off the edge or moves off the screen (assuming you have the reactions set to "on" in the game options as well) * Fixed an issue that started the game at level 4 instead of level 1, an unintended testing variable setting when the changes in update 1.0 were being made. * Fixed an issue that would sometimes cause the level not to advance if all of the enemy balls were destroyed on a level. * Fixed the collision hit box on your player ball when shields were equipped that would cause balls to bounce off your star shield emblem rather then your actual ball outline. That's it for this update! Thanks for reading and playing my game! Sincerely, ZaxtorGameS ... (Solo Indie Game Developer)