As much as I hate to postpone the launch of my new 100% mouse controlled high action ball catching, ball smashing, and ball dodging game, I simply need more time.
I'm not happy with it plain and simple. I want to make sure that I deliver not only a game that 'works' but also a game that I, myself, find 'fun' to play. ...If I'm not happy with it, then how can I expect people who buy my game to love it?
I do hope to have "Balls Mania" in a state ready to launch in days rather than weeks, but in the end.. I want to make sure I'm delivering a game that I feel confident in and that I am happy with.
Thanks for your patience and understanding.
- Sincerely,
ZaxtorGameS (Solo Indie Game Developer)