UPDATE 1.0 - A Better Scoring System Is In.. And Here For Testing...

Balls Mania!

"Balls Mania!" is a truly unique game where the object is to get as many "blue balls" as you can without getting your own balls smashed! In "Balls Mania!" the more blue balls you have and the more "ball goop" you spill, the higher your score is likely to be!

This update changes the scoring system to be much more dynamic.. Each level, once enough enemies (reddish balls) are killed (by either your sword or shurikens), catching the blue ball will be worth a minimal point value. The number of enemies remaining that changes this scoring system for catching blue balls will be a little different each level (randomly decided) to keep it more unpredictable. This is to keep players from exploiting the game and just catching blue balls with only one or two enemy balls left on the screen to score "easy" points with little risk. In this update, the score you get for collecting each blue ball is now much more based on the speed of the blue ball you catch than yesterdays launch day version of the game. Also, the more times the ball escapes or bounces off the edge, the less points it will be worth, approximately half every time you miss it before it escapes the screen or bounces off of the edge of the screen. You'll also notice that your current level magnifies the score for catching blue balls significantly. So now the points you get is mostly based on your current level, how long it takes you to catch the each blue ball, and its current speed when you snag it. The slicing enemy balls with your sword score has also been changed to reward you much more based on your current level. The slicing an enemy score on level 1 is worth 100 points and that doubles for each sequential level, up to a maximum of 5,000 points per enemy sliced at level 7 and up. The goop scoring has been left unchanged and will still help slow the enemy balls down as well as scoring you a few extra points. * Please note that because I haven't tested this game with many players as of this launch, the scoring system and this game may change at any time. I also reserve the right to clear insane high scores that may be a result of implementing these new scoring formulas. In a week or so, I should be confident enough in the scoring system where I will not need to advise that "more changes and possible high score resets could come". ..Thank you for understanding. OTHER CHANGES: - Some of the sound effects have been changed to give the game a better feel overall. - The starting speed of all enemy balls increases slightly every level you advance. - The high score and stats screen now has a "Play Again" button to allow you to immediately jump right back into another game quicker and easier. ..I hope you are enjoying this simple but challenging little game. =) Sincerely, ZaxtorGameS .. (Solo Indie Game Developer)