Update 1.0.8 available now!

TransOcean 2: Rivals

In TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line in both single-player and - for the first time - multiplayer mode: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun.

[img]http://images.akamai.steamusercontent.com/ugc/267214671131595502/58836DCE891083F7DEA794E48CB885A84D759C34/[/img] Good news: We have just released the latest update for "TransOcean 2: Rivals". Next to bug fixes it for sure also offers numerous game improvements. Here is a detailed overview about the changes: [b][u]TransOcean 2 – Patch Notes 1.0.8[/u][/b] [b]General:[/b]: [list] [*]Some more improvements to the pause function have been implemented. [*]Automated ships now commence their journey correctly after loading a saved game. [*]In the endless game mode ships no longer remain stuck after casting off. [*]After a subsidiary has been bribed, its correct (sabotaging) owner is now indicated as such. [*]The reach of the upgrade “Contraband scanner“ has been fixed, which results in less found contraband alerts. [*]A bug has been fixed which often resulted in the wrong length of the ship parameter’s orange bars in the wharf. [*]If you repair a ship via the contract list, you will only be able to load the ship with cargo once more after the repair has been completed. [*]You cannot skip while naming a ship any longer. [*]The contract sizes for class 2 container ships have been reduced so that the little “Mustang II” has a bigger choice range. [*]In the voyage evaluation menu the wear and tear is now correctly calculated on basis of the local repair dock. [*]It is no longer possible to sabotage yourself. [*]If a sabotage action is cancelled, the game is no longer paused but keeps running. [/list] [b]Text:[/b] [list] [*]The current ship name instead of the model name is now shown in den upgrade dock. [*]Several localization bugs have been fixed. [/list] [b]Mini game:[/b] [list] [*]The game now pauses during manual docking and casting off in the ports. [*]The correct remaining time of the strike is now shown after the mini game has been cancelled while still in progress. [/list] [b]Campaign:[/b] [list] [*]The tutorial could not be continued in some cases. This problem has been fixed. [/list]