In TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line in both single-player and - for the first time - multiplayer mode: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun.
[img]http://images.akamai.steamusercontent.com/ugc/267214130201840670/69C5EBA5C17D878F6671CC0572725576A0E8EC8E/[/img]
Dear community,
since many players expressed the desire for an option in the single-player mode that will grant them more time for planning their next moves or tactical maneuvers we are very happy to respond to this wish today by publishing a first major update for "TransOcean 2: Rivals". In addition to some other improvements regarding the gameplay the much desired option to pause the game will be implemented with this patch!
[b][u]TransOcean 2 - Patch Notes v1.0.6: [/u][/b]
[b]New features:[/b]
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[*]New pause function (only available in single-player)
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[*]It is now possible to pause the game in the single-player modes, if the player wishes to do so.
[*]The pause function is now enabled by default. It is possible to enable and disable this function anytime during a running game in the options menu.
[*]While the pause function is enabled the game will pause automatically during the following situations:
[list]
[*]As soon as a ship reaches a port.
[*]When you enter the port screen.
[*]While you look at ships in the wharf or browse for upgrades in the upgrade dock.
[*]Every time a menu such as the contract list, the ship report, the cash flow or the victory point statistic is opened.
[*]When as ship has been repaired.
[*]When a ship has been upgraded.
[*]While a direct destination of a ship is being selected via the world map.
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[*]The victory point screen now shows if victory points have been earned through the unlocking of region bonuses.
[*]The frame rate has been limited to maximum 120 fps (frames per second).
[*]The limit of the maximum vertical screen resolution of 1200p has been removed. The original resolution of the graphic elements is still 1080p.
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[b]Balancing Adjustments:[/b]
[olist]
[*]The ship’s wear and tear has been slightly minimized.
[*]AI improvements have been implemented.
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[b]Bug Fixes:[/b]
[olist]
[*]General:
[list]
[*]It was not possible to use the help function by pressing the key “H” while the ship list was closed.
[*]A rare calculation error of the repair costs has been fixed.
[*]Several localization and text problems have been fixed.
[*]The performance while scrolling longer lists has been optimized.
[*]Excessive fuel consumption could result in a negative fuel gauge.
[*]The world map zoom did sometimes not reset properly.
[*]A possible display problem of the ship selection has been fixed.
[*]Rare button or menu malfunctions as well as overlapping menus have been removed.
[*]Faulty victory point calculations have been corrected.
[*]A bug which resulted in a game freeze due to a certain combination of actions, quests and game length has been fixed.
[*]The direction of the mouse wheel during the creation of a profile has been corrected.
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[*]Campaign:
[list]
[*]The third goal of chapter 3 is now being evaluated correctly.
[*]In certain circumstances it was not possible to select the destination port during the tutorial of chapter 4.
[*]In chapter 5 it was possible to put an offer on Lydia Blithe-Smith’s shipping company even with a frozen bank account.
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[*]Multiplayer:
[list]
[*]If a player changed his name inside the „room“, a copy of the profile could appear in the lobby.
[*]A bug has been fixed that in some cases prevented the end of a game.
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[*]Competition mode:
[list]
[*]A bug which could cause the AI to go inactive has been fixed.
[*]The AI now attempts to fulfill quest goals with more fervor.
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[*]Mini game
[list]
[*]Enemy vessels now appear red on the mini-map. The player’s ship is white.
[*]Light reflections in the mini game have been improved.
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