An open-world RPG, set in the Golden Age of Caribbean piracy. Embark on a 200-hour-long adventure, plunder cities and ships, explore the unknown, discover treasures, forge friendships, earn bounties on your head, and charm the ladies on your path to ultimate freedom!
[img]{STEAM_CLAN_IMAGE}/44649887/31298187a1e6156464f7913d89ba3cf435148a58.jpg[/img]
[h2]Ahoy![/h2]
A batch of fixes has been implemented over the past week, consolidating numerous smaller patches. We're confident that we've addressed all major blockers up to this point, allowing us to fully focus on Patch 1.1 moving forward.
The first major patch will be released soon and will include a ton of stuff: alongside fixes, quest and balance adjustments, and some of the content we promised during the pre-release stage, it will introduce entirely new content that hasn't been revealed anywhere previously.
In addition, on March 15th the will be the first post-release dev diary in which I will provide a sales summary, share some insights and present the first draft of [b]Caribbean Legend's[/b] update roadmap.
[b]What's New:[/b]
[list]
[*] Corrected the appearance of Pouncey's tailor in the English version.
[*] Fixed Rodgar's dialogue allowing the option to leave the crew in the English version.
[*] Cromwell's squadron now appears a year after the player reads the dispatch for the first time, instead of a month.
[*] The arrival date in the dispatch has been corrected.
[*] Fixed a bug causing the ship exchange menu to close unexpectedly while on land.
[*] Stealth skill no longer levels up in hostile colonies if the chance of deception is above 60%.
[*] The quest "On Pair with Shark" is now properly archived.
[*] Resolved a crash occurring due to a large number of ships stationed on Isla Mona.
[*] Fixed an issue where an empty item was received as a reward after sacking a colony from the sea.
[*] Addressed the disappearance of doubloons from Gaspar the Gold Tooth.
[*] Enemy pirates and gentlemen of fortune now spawn 50% less frequently on the global map.
[*] Fixed Mary's behavior after completing the "Rumba" quest.
[*] Revised timers for the "The Last Lesson" questline.
[*] Reduced the difficulty of the "The Last Lesson" questline.
[*] Increased the chance of obtaining admiral quality maps from quest ships.
[*] Fixed crashes caused by broken masts on an East Indian.
[*] Quadruple-barreled rifle now spawns correctly.
[*] Added "Monster" (a gun) to treasure and quest rewards.
[*] Persian Axe has been added to quest rewards.
[*] Reworked timers for the "Dutch Gambit" quest in exploration mode.
[*] Fixed the initiation of the "Happily Ever After" quest.
[*] Resolved an issue where a pirate would not appear in Le Francois during the "Long Way to the Gallows" quest.
[/list]
ːcharles_happyː ːjollyrː