An open-world RPG, set in the Golden Age of Caribbean piracy. Embark on a 200-hour-long adventure, plunder cities and ships, explore the unknown, discover treasures, forge friendships, earn bounties on your head, and charm the ladies on your path to ultimate freedom!
[h2]Ahoy![/h2]
In short:
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[*] Our first survey is complete! Results are below.
[*] The team, as usual, is hard at work on tech support and has already released 6 mini-fixes.
[*] Patch 1.4 is in the works — updated controls with strafing, camera improvements, stability, and yes, new content! ːcharles_happyː
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[h2]Survey Results[/h2]
With over 1,100 players participating, we've got plenty of data to make informed decisions. For those who enjoy diving into the numbers or ːrofl_pirateː don’t fully trust us, here are the full results for both the [url=https://docs.google.com/spreadsheets/d/1mc2Z9FUtfUocnzNvlkmleDNluFk4YrLQTM9BmJhyHvI/edit?usp=sharing]Russian[/url] and [url=https://docs.google.com/spreadsheets/d/1m52duTYUscmsb8oLMlSxqvcp1ea3jHLGq9nK7UcNCP0/edit?usp=sharing]English[/url] surveys.
Contest winners are highlighted in the table. In the next couple of weeks, we’ll be sending out keys for an exclusive DLC to the emails provided in the survey. Thanks for all your fantastic responses and your love for the game! ːrespect_soldierː
[b]Is it even good?[/b]
[img]{STEAM_CLAN_IMAGE}/44649887/8c924129428716c926b102a631de43cfb8dd6456.png[/img]
This one’s straightforward — almost 90% of players rated the game positively, though the Russian survey showed a slightly higher score. There were no restrictions, and everyone could vote, so the takeaway is simple: [b]we’re thrilled you’re enjoying the game — and we’re committed to making it even better.[/b]
[b]Freeplay or Story?[/b]
[img]{STEAM_CLAN_IMAGE}/44649887/4c3cd5011a23b718e1afdcd26a6bb03c6f808f13.png[/img]
[b]Freeplay took the win.[/b]
Does this mean Charles de Maure's storyline is complete and that next year will be all about core mechanics?
Not quite. The preference split isn’t wide enough to make such a dramatic call. So, version 1.5 will definitely include Mary and Tichingitu’s quests, and if we can manage it, we’ll rework "Happily Ever After" into a true epilogue. Beyond that, we’ll leave the storyline as is and focus on expanding the key features that make this genre so engaging. Piracy, trading, career, ownership and leadership.
[b]Instead of an epilogue...[/b] ːrofl_pirateː
[img]{STEAM_CLAN_IMAGE}/44649887/1fafc6fed8f4f212890aadab410a31bc2dbced1e.png[/img]
[img]{STEAM_CLAN_IMAGE}/44649887/e4b70a3889606cda85942c0cd3f191c638e5e30b.png[/img]
[img]{STEAM_CLAN_IMAGE}/44649887/9067167aee9d397c53ecd175f8623d06d35d983f.png[/img]
We still have some processing to do with the survey results, but here are the key takeaways so far:
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[*] Crashes affect only a small portion of players, but as long as it's over 1%, it’s still a problem.
[*] Players love the game for its roleplay, freedom and large-scale battles, leading [b]their own[/b] crew.
[*] Common criticisms include pacing and limited activities beyond the main story — especially noticeable in the later game. That’s likely why there’s a big demand for colony management.
[*] Few major bugs or recurring issues exist, but conflicts between NPCs spawns (in taverns, at piers, or coves) break the game very often.
[*] The most of quest timers complaints may be caused by how the wind on the global map works.
[*] Controls have faced plenty of criticism — and deservedly so. Our top priority from now on.
[*] None of these issues are unfixable.
[*] And everything you already love about the game can still be improved.
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Beyond this, we received lots of kind words and well-wishes. It means a lot to us — especially in these challenging times. ːsteamthumbsupː
That’s all for now — see you next month!
ːjollyrː