Update 0.9.7.4

Striving for Light

Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.

A small update with big performance impact. [h3]Improvements:[/h3] [list] [*] General Performance improvements: The enemy idle states have been completely reworked to not have any performance impact. Now the amount of spawned enemies on the map should not impact performance as it did previously and which could be noticeable on high endgame maps. [/list] [h3]Balancing:[/h3] [list] [*] Glaring light now increases your melee and range attack cost by 2 energy and 2 endurance to allign it with the cost to upkeep the ability. After the recent base energy and endurance max and regeneration increase glaring light was very easy to upkeep with the power and AoE it provided. [/list] [h3]Bugfixes:[/h3] [list] [*] Fixed sanguine strike hidden effect on very fast attack triggers [*] Fixerd a crash with sunfire sceptre [*] Added translations for secret sheep [*] Fixed awakened gatekeeper achievements with corrupted weapons triggering on normal bosses [*] Fixed leaderboard not being able to switch between hardcore, softcore game modes and to view other game difficulty tiers. (v.0.9.7.4b) [/list]