Attention Recruits,
We are presenting you the [b]second part[/b] of our three-part update series. [b]STAY TUNED[/b] for the final MAJOR chapter of our Halloween series coming October 28!
This chapter brings, among other additions, one of the most requested features of Murky Divers.
[h2]5-8 People Submarines[/h2]
Pharma Corps noticed that some of you heavily requested the option to play with a vast amount of people. As they say, strength comes in numbers, and the fewer people we must report [strike]missing[/strike] taking a break, the happier our HR department will be. Therefore, [b]we're introducing a new type of larger submarine suited to host up to 8 divers at the same time.[/b] Murky Divers now supports each player's preference:
[list]
[*] 1-2 people / Small submarine
[*] 3-4 people / Medium submarine
[*] 5-8 people / Large submarine
[/list]
[img]{STEAM_CLAN_IMAGE}/45038801/762e4eca063a04a48c65ddcaf54d8141f7a695b2.png[/img]
[h2]New Location[/h2]
A couple of weeks ago, Pharma Corps introduced a new location [i]The Black Market[/i] which was very well received. Believe it or not, [b]our scouting team just picked up a new location[/b] on the sonar and received a cryptic message [i]"A familiar signal pulses beneath the waves, but not all paths lead where you expect. In the silent deep, something watchesâdare to approach, and you may return unchanged... or marked in ways unseen."[/i]
[img]{STEAM_CLAN_IMAGE}/45038801/c3044140627b8506183fc26a0682d2d479d23d39.png[/img]
[h2]New Creature[/h2]
New creatures keep appearing during expeditions. This time one of Pharma Corps' most innovative experiments [strike]broke free[/strike] was released: [b][i]The Crocsaw[/i][/b] - part crocodile, part chainsaw.
[img]{STEAM_CLAN_IMAGE}/45038801/ceee9787a313a7c0fe2181308bf7928cbd22c321.png[/img]
[h2]Bugfixes[/h2]
[list]
[*] Resolved vent collision issues
[*] Fixed a bug where players would respawn in unintended locations
[*] Corrected floating buttons that appeared during procedural generation
[*] Enemies can no longer attack through walls
[*] Fixed incorrect noise display in the 1-2 player submarine
[*] Spawn rate of dangerous Police entities in navigation is lower
[*] The submarine net now keeps its content after visiting the Black Market
[*] Fixed the disappearance of memes on sticky notes in submarines
[*] Fixed a bug that could softlock players in the shower in 1-2 player submarines
[*] Fixed player name sometimes not displaying correctly
[*] Fixed a crash caused by mines
[*] Fixed several bugs related to HUD, pop-ups, and menus
[/list]
[h2]Recap of what has been added and what's still to come[/h2]
[img]{STEAM_CLAN_IMAGE}/45038801/505ac8583fabbd26a28cf3a369ca51803f618d81.jpg[/img]
[b]STAY TUNED[/b] for the final MAJOR chapter of our Halloween series coming October 28!
All the best,
Pharma Corps Management