Hellow Travelers!
[h3]Some terms translated into [b]French[/b] have been corrected.[/h3]
[h3][b]Azerty[/b] keyboards added in settings![/h3]
[img]{STEAM_CLAN_IMAGE}/39767884/6fe8959e12ad85e0e3acffa9226eb967f75a014a.jpg[/img]
[h3]Now the game is [b]more challenging[/b] than before, I have introduced the following changes for this purpose. In addition, some of the upgrades that players weren't using as much have been buffed:[/h3]
[h3]The [b]Sanity mechanic[/b] has changed; now, in a paranoid state, enemies ambush you, and you lose the first turn. So, it's more dangerous if your sanity drops from a lucid state to paranoid. Before, it was not very relevant, but with this modification, that will change.[/h3]
[img]{STEAM_CLAN_IMAGE}/39767884/5d4f7daa216f5cd626f254dd96b10e5ba476aa6f.jpg[/img]
- [b]Terror Strike[/b] damage has been reduced from 75% to 65%.
- [b]Absolute Terror[/b] damage has been increased from 70% to 80%.
- [b]Damage[/b] upgrade has been reduced from 75% to 70%.
- [b]Random Heal[/b] healing has been reduced from 10 to 6.
- [b]Bite[/b] damage has increased from 3 to 4.
- [b]Rage [/b]no longer damages your character.
- [b]Life Stealing[/b] healing has been halved.
- [b]Life Plunderer[/b] damage multiplier has increased from 1.2 to 1.5.
- [b]Might Strength[/b] no longer scales with character power.
- [b]Strength[/b] no longer scales with character power, instead, it has increased from 3 to 4.
- [b]Aces Poker[/b] no longer scales with character power.
- [b]Ninja School[/b] has been reduced as it was the upgrade causing the most imbalance in the game. It had an internal mechanism that made the next result an automatic success after a failure. With this change, that mechanism only activates 25% of the time.
- [b]Steal Armor[/b] no longer scales and has been reduced from 12 to 10.
- [b]Trigger Happy[/b] damage has been reduced from 8 to 6.
[h3]Enemies:[/h3]
- The [b]Crimson Armor[/b] of some enemies has been decreased, some indirect damage builds like Premonition and Trigger-Happy, found a wall in these fights.
- 2nd, 3rd and 5th bosses in Standard difficulty ( level 1) have been decreased their Hit Points in order to remove another possible wall to new players.
[h3]Bug Fixing:[/h3]
- Bugs regarding combat, specially some enemies behavior.
- Bugs regarding exploring.
- Bugs regarding tutorial.
[h3]What´s next: [/h3]
- I´m working on the first [b]major update[/b], it will be ready for the end of the month, you can see it in the [b]roadmap[/b]!
https://store.steampowered.com/app/1156060/Railroads__Catacombs/?curator_clanid=4777282
I need you feedback and ideas to improve the game! JOIN MY DISCORD:
[url=https://discord.gg/ygMDf9k6uT]https://discord.gg/ygMDf9k6uT[/url]