In this exciting Card Building Roguelike game you create your cards from scratch adding different upgrades. Build your train, explore this mad land and face fearsome bosses. Discover infinite synergies. How far will you go?
Hellow Travelers!
[h3]Some terms translated into [b]French[/b] have been corrected.[/h3]
[h3][b]Azerty[/b] keyboards added in settings![/h3]
[img]{STEAM_CLAN_IMAGE}/39767884/6fe8959e12ad85e0e3acffa9226eb967f75a014a.jpg[/img]
[h3]Now the game is [b]more challenging[/b] than before, I have introduced the following changes for this purpose. In addition, some of the upgrades that players weren't using as much have been buffed:[/h3]
[h3]The [b]Sanity mechanic[/b] has changed; now, in a paranoid state, enemies ambush you, and you lose the first turn. So, it's more dangerous if your sanity drops from a lucid state to paranoid. Before, it was not very relevant, but with this modification, that will change.[/h3]
[img]{STEAM_CLAN_IMAGE}/39767884/5d4f7daa216f5cd626f254dd96b10e5ba476aa6f.jpg[/img]
- [b]Terror Strike[/b] damage has been reduced from 75% to 65%.
- [b]Absolute Terror[/b] damage has been increased from 70% to 80%.
- [b]Damage[/b] upgrade has been reduced from 75% to 70%.
- [b]Random Heal[/b] healing has been reduced from 10 to 6.
- [b]Bite[/b] damage has increased from 3 to 4.
- [b]Rage [/b]no longer damages your character.
- [b]Life Stealing[/b] healing has been halved.
- [b]Life Plunderer[/b] damage multiplier has increased from 1.2 to 1.5.
- [b]Might Strength[/b] no longer scales with character power.
- [b]Strength[/b] no longer scales with character power, instead, it has increased from 3 to 4.
- [b]Aces Poker[/b] no longer scales with character power.
- [b]Ninja School[/b] has been reduced as it was the upgrade causing the most imbalance in the game. It had an internal mechanism that made the next result an automatic success after a failure. With this change, that mechanism only activates 25% of the time.
- [b]Steal Armor[/b] no longer scales and has been reduced from 12 to 10.
- [b]Trigger Happy[/b] damage has been reduced from 8 to 6.
[h3]Enemies:[/h3]
- The [b]Crimson Armor[/b] of some enemies has been decreased, some indirect damage builds like Premonition and Trigger-Happy, found a wall in these fights.
- 2nd, 3rd and 5th bosses in Standard difficulty ( level 1) have been decreased their Hit Points in order to remove another possible wall to new players.
[h3]Bug Fixing:[/h3]
- Bugs regarding combat, specially some enemies behavior.
- Bugs regarding exploring.
- Bugs regarding tutorial.
[h3]What´s next: [/h3]
- I´m working on the first [b]major update[/b], it will be ready for the end of the month, you can see it in the [b]roadmap[/b]!
https://store.steampowered.com/app/1156060/Railroads__Catacombs/?curator_clanid=4777282
I need you feedback and ideas to improve the game! JOIN MY DISCORD:
[url=https://discord.gg/ygMDf9k6uT]https://discord.gg/ygMDf9k6uT[/url]