Update 0.5.0 - Combat System Update I

[b]As I mentioned recently, today's update focuses on improving the combat system, primarily enhancing visual elements, making the fighting experience more satisfying. The game has become more dynamic in many aspects, and I hope it's a good step towards its development.[/b] [img]{STEAM_CLAN_IMAGE}/43830968/f0b6ae86c7ce53afe523ddf210bbe757b5ab0a49.png[/img] [b][h1]Combat System and New Unit Appearance[/h1][/b] [list] [*] Units now have facial elements (nose, eyebrows, and eyes). [*] Units blink their eyes. [*] The maceman's weapon model has been changed. [*] The color of some parts of the units' weapons has been changed to the color of their faction. [*] Units bend when taking damage. [*] Attacks create blood particles. [*] After death, the head of a unit may detach from the body. [*] Upon death, a unit drops the weapon it was holding. [*] The head of a unit can detach from the body after death. [*] Arrows remain in the bodies of units and shields. [*] An arrow hitting the ground creates particles of falling earth. [*] Shooting an enemy unit in the head deals 100% more damage. [*] Increased sword attack range for the player. [/list] [h3]Gaining Combat Experience[/h3] [list] [*] Combat experience is now earned when a player or allied unit kills an enemy unit. [*] The amount of experience gained depends on the type of the killed unit. [*] An icon indicating the amount of gained experience appears above the killed unit after the kill. [/list] [img]{STEAM_CLAN_IMAGE}/43830968/f96d89564d276c058bb75320c0ce260731da12b5.png[/img] [img]{STEAM_CLAN_IMAGE}/43830968/9e205d3626bb909463d30fbabd84ad2184343ddd.png[/img] [b][h1]Tutorial Update[/h1][/b] [list] [*] Some parts of the tutorial received additional information. [*] All tutorial images have been replaced with gifs, making the tutorial easier to understand. [/list] [b][h1]Animations[/h1][/b] [list] [*] The player's sword attack animation is smoother. [*] The animation for loading the next arrow is faster and smoother. [*] Accelerated animations for drawing and sheathing weapons. [*] Increased base sword attack speed and bow drawing speed. [*] Sped up animations for drawing and sheathing tools. [*] Accelerated and smoothed animations for resource gathering. [*] The building construction animations have been sped up. [*] Changed tree-cutting animation for the player. [*] Accelerated attack animations for units. [/list] [b][h1]Languages[/h1][/b] [list] [*] English: Unit name changed from 'Peasant' to 'Maceman' [/list] [b][h1]Optimization[/h1][/b] [list] [*] The game has been slightly optimized by reducing the quality of models for resources far from the player. [/list] [b][h1]Missions[/h1][/b] [h2]Mission 1[/h2] [list] [*] Mission duration has been shortened. [/list] [h2]Mission 2[/h2] [list] [*] Mission duration has been shortened. [*] Enemy camps have been added to the map. [/list] [h2]Mission 3[/h2] [list] [*] Modified the map. [*] Changed the quantity and placement of structures and resources. [*] The mission has been shortened. [/list] [h2]Mission 4[/h2] [list] [*] Modified the map. [*] Changed the quantity and placement of structures and resources. [*] The mission has been shortened. [/list] [h2]Mission 5[/h2] [list] [*] Modified the map. [*] Changed the quantity and placement of structures and resources. [*] The mission has been shortened. [/list] [h2]Mission 6[/h2] [list] [*] Modified the map. [*] Changed the quantity and placement of structures and resources. [*] The mission has been shortened. [*] The mission's progression has been changed. [/list] [h1]Sounds and Music[/h1] [list] [*] Added a sound when the player is hit by an arrow. [*] Lowered the sound of berry picking. [*] Added a sound when upgrading the Berry Farm and observation tower. [/list] [h1]Other Changes and New Features[/h1] [list] [*] The shovel icon appearing above a dug-up bush now loads over time as the bush is excavated. [*] Adjusted the strength of some player effects during movement. [*] Slightly changed particle effects during player resource extraction. [*] Increased the limit required to build a building on uneven terrain. [*] The target point in barracks is now flagged, similar to the town hall. [*] The color of particles when hitting a tree is more brown. [*] Player resource delivery is faster and has an additional visual effect. [*] Object selection is canceled upon a single left mouse button click. [*] Resource marking does not disappear if the player releases the button (similar to building selection). [*] Drawing a bow by the player is triggered by the left mouse button. [*] The player initially has a full arrow stock. [*] Unit selection disables building marking. [*] Added an effect when delivering a berry bush to the Berry Farm. [*] Added a shaking effect when shooting an arrow. [*] Added visual effects when changing the target point (inside a building) for units. [*] Added falling leaf effects when hitting a tree. [*] Strengthened the scale change effect when extracting resources and building structures. [*] Added camera shake during resource extraction and building. [*] The player can move while extracting resources. [*] Improved player wall detection. [*] The shield loading bar always hides if the player exits combat mode. [*] The shield loading bar appears if we enter combat mode and if the shield is loading. [*] Several other minor fixes/changes were introduced. [/list] [h1]Gameplay Balance[/h1] [h2][b]Player[/b][/h2] [list] [*] Running speed: 6.85 => 7.15 [*] Maximum stored wood: 60 => 50 [*] Maximum percentage of reduced speed after taking damage: 70% => 60% [/list] [h2][b]Upgrades[/b][/h2] [h3]Town Hall Upgrade[/h3] [list] [*] Bonus to berry production: 2% => 1.5% [/list] [h2][b]Units[/b][/h2] [h3]Hunter[/h3] [list] [*] Shot strength: 10 => 13.5 [*] Shot accuracy: 4 => 3 (less = better) [*] Shooting speed: 4.5s => 4s [/list] [h3]Archer[/h3] [list] [*] Shot strength: 11 => 14.5 [*] Shot accuracy: 3 => 2.5 (less = better) [*] Shooting speed: 4s => 3.5s [*] Creation time: 1:25s => 0:25s [/list] [h2][b]Buildings[/b][/h2] [h3]Changed the construction time of all buildings:[/h3] [list] [*] Town Hall: 3:00 => 2:00 [*] Storage: 1:00 => 0:30 [*] Berry Farm: 1:30 => 1:00 [*] Barracks: 2:00 => 1:30 [*] Smithy: 1:30 => 1:00 [*] Archery Workshop: 1:30 => 1:00 [*] Workshop: 2:00 => 1:30 [*] Observatory Tower: 1:00 => 0:30 [*] Guard Tower: 1:30 => 1:00 [/list] [h3]Observatory Tower[/h3] [list] [*] New - Shooting speed: +20% [*] Shooting range: 10% => 15% [/list] [h3]Guard Tower[/h3] [list] [*] New - Shooting speed: +35% [*] Shooting range: 20% => 25% [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed incorrectly displayed texts in languages other than Polish and English. [*] Fixed a bug that sometimes occurred when the tower tried to select a new unit from an enemy unit – it could lead to various errors. [*] Fixed: The game bugged out when the player tried to select a bush from a destroyed berry farm. [*] Fixed: Sometimes the management window did not close after switching to another mode. [*] Fixed: Arrows fired from close range to the target could pass through it. [*] Fixed: The script responsible for moving the hands during walking and running stopped working when the game was paused at least once. [*] Fixed: After digging up a bush from a group, errors occurred when expanding the rest of the bushes in that group. [*] Fixed: The worker did not react when the command was changed from digging up the bush to collecting berries from it. [*] Fixed: The worker could dig up a bush when he already had one in his inventory. [*] Fixed: The player could enter free mode if they had the shield raised. [*] Fixed: If the shield was being renewed, and the player wanted to switch to another mode, the shield did not retract. [*] Fixed: In very specific cases, the player could have a constantly reduced movement speed. [*] Fixed: The unit's health bar sometimes did not appear when shooting with a bow. [/list] [h1]Dangerous Land Demo[/h1] [b]The game has been updated to the latest version.[/b] [h1]What's Next?[/h1] [b]As you may have noticed from the update title, this was its first part, so the next update will also focus on the development of the combat system, but with a focus on different elements. I mean expanding the artificial intelligence system of units and revitalizing enemy camps. There may be other changes to the combat system as well, but no promises.[/b]