UPDATE 0.4.4.24

[previewyoutube=t4hJzRp1s6A;full]https://youtu.be/t4hJzRp1s6A[/previewyoutube] [b]New Features[/b][list] [*]Upper/lower dynamic playfield corners can now be snapped to one another for super-accurate edge and corner placement. Hold ALT to grab blue corner grabber, then also hold CTRL to snap to corners of other dynamic playfields. [*]Dynamic playfield plastics can now also be snapped in the same manner as described above. [*]Playfield bulbs and LEDs can now be controlled by Logic Controllers. [*]Playfield bulbs and LEDs now have collision with ball. [/list] [b]Improvements[/b][list] [*]Upgraded Unreal project to 5.3.2 for performance, lighting and material improvements. [*]Improved spawning of dynamic upper/lower playfield components. Their grabbers can be grabbed immediately without having to select the whole component first. [*]Default Plastics Decal vertical placement has been improved. [*]Attract mode lighting has been improved. Bright phase now utilizes a bulb's intial brightness value. [*]Improved playfield LED lighting quality. [*]Improved Shining room lighting and details. [*]Added hi-tech post version to the top lane divider component. [*]Made numerous improvements to Kaiju Battle. [/list] [b]Fixes[/b][list] [*]Fixed upright switch sizes. [*]Slingshot decals now reappear when changing slingshot solenoid power. [*]Removed unwanted collision on plastic decals (Edit Mode). [*]Fixed slingshot silicone color changing problem (some parts didn't change color). [*]Playfield glass offset and rotation issue resolved. [*]Resolved issue with cab texture being erroneously lit inside standard cabinet. [*]Fixed resetting of random Logic Controller event not working correctly. [*]Fixed reversed flipper problems. For reversed flippers on lower pf, make sure Reversed checkbox is checked. [*]Fixed slingshot posts and rubber materials. [*]Fixed pf components with plastic posts that had material issues. [*]Removed unwanted collision of Logic Controllers when collapsed. [/list]