[previewyoutube=t4hJzRp1s6A;full]https://youtu.be/t4hJzRp1s6A[/previewyoutube]
[b]New Features[/b][list]
[*]Upper/lower dynamic playfield corners can now be snapped to one another for super-accurate edge and corner placement. Hold ALT to grab blue corner grabber, then also hold CTRL to snap to corners of other dynamic playfields.
[*]Dynamic playfield plastics can now also be snapped in the same manner as described above.
[*]Playfield bulbs and LEDs can now be controlled by Logic Controllers.
[*]Playfield bulbs and LEDs now have collision with ball.
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[b]Improvements[/b][list]
[*]Upgraded Unreal project to 5.3.2 for performance, lighting and material improvements.
[*]Improved spawning of dynamic upper/lower playfield components. Their grabbers can be grabbed immediately without having to select the whole component first.
[*]Default Plastics Decal vertical placement has been improved.
[*]Attract mode lighting has been improved. Bright phase now utilizes a bulb's intial brightness value.
[*]Improved playfield LED lighting quality.
[*]Improved Shining room lighting and details.
[*]Added hi-tech post version to the top lane divider component.
[*]Made numerous improvements to Kaiju Battle.
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[b]Fixes[/b][list]
[*]Fixed upright switch sizes.
[*]Slingshot decals now reappear when changing slingshot solenoid power.
[*]Removed unwanted collision on plastic decals (Edit Mode).
[*]Fixed slingshot silicone color changing problem (some parts didn't change color).
[*]Playfield glass offset and rotation issue resolved.
[*]Resolved issue with cab texture being erroneously lit inside standard cabinet.
[*]Fixed resetting of random Logic Controller event not working correctly.
[*]Fixed reversed flipper problems. For reversed flippers on lower pf, make sure Reversed checkbox is checked.
[*]Fixed slingshot posts and rubber materials.
[*]Fixed pf components with plastic posts that had material issues.
[*]Removed unwanted collision of Logic Controllers when collapsed.
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