[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25902294/e5298f94b57046dc8239fb111c1572074618448d.png[/img]
Hello everyone!
I apologize it has been so long since the last update.
I added quite a bit of features under the hood and then got caught up with things outside of development and never pushed the update.
That said, I’m now doing it a long with some other things I just added.
Here’s the breakdown of this update:
[list]
[*]Skill tree - Your watch now has a skill tree that you can use to upgrade various stats, such as how fast you can shoot, your reload speed, your health, shield, etc.
[*] New loot system - The new loot system uses a lot of math and probability to make loot drops better so you can’t run out of all your ammo and lose.
[*] New shot effects - The .gifs don’t show it well, but they have a cool distortion and particle effect that looks awesome in VR.
NORMAL/FIRE WEAPONS
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25902294/5ec7166fb81a228f9e6c063238bfff2adac8a459.gif[/img]
ACID WEAPONS
(Sorry for the gif artifacts, can't get rid of it)
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25902294/873c8391886cbdeaf7c8d5b95841668d24b7a068.gif[/img]
SHOCK WEAPONS
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25902294/2fdc7d2e0ed9077cad5afce2a9e57ef3639be1c3.gif[/img]
Play the game to see plasma :)
[*] New models in survival map - Replaced the old buildings with better ones, redid all the collision, and added some props and trees. Preview at the top.
[*] New holster location - Nobody liked the lower back holster, so I moved it up front. You’ll see a little box highlight when you can drop your gun in it
[*] Ammo count displayed on belt
[*] Short (4 minute) story mode playable teaser - This is a prototype level I made before redoing the story. Since there isn’t any story stuff for this game, I thought I might as well put it out for those that want to try it (it’s nothing special though).
[*] Enemy health reduced - Enemy health was reduced and now increases based on the leveling system the previous update added, so enemies will get more difficult as you continue on. You’ll need to find new guns to be able to keep up the fight against them at later levels.
[*] Elemental kills Elemental kills (the element burning kills the enemy, not the bullet) now result in the enemy yelling and dissolving in front of you. Your character sometimes laughs in response.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25902294/a298924463e3f43d4994ac8e07c22442632eafc1.gif[/img]
[*] Added pointer - You can now activate a pointer by slightly pulling the right trigger. Pull it all the way to select. You can also use this to pick up objects from a distance - just point and click the grip.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25902294/29b18b23299a7169867868e60f1f565c84994285.gif[/img]
[*] Touching a gun with your hand or pointer now displays its stats and the stats window resizes based on your distance so you can still read it from a few feet away.
[*] Bunch of little bug fixes with various things.
[/list]
I apologize for how overdue this has been. I always told myself I would never be one of those developers that released an Early Access game and never finished it..I just got a little too carried away with my ambitions and it got to the point I was overwhelmed with what I wanted to make this game as a single person working on it. I've since stepped back a bit. Most of the mechanics are in now, so I can begin on making the single player and making it something actually manageable.