Update 0.3 - Overhaul Weapons, Elements, Damage System, and more

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/0d72067a9925106b243569af587779dd5a62ccef.jpg[/img] Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself! [h1]Weapons[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/179375af519c0641327e5c3bfa279f4dd716d559.gif[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/2bacb68a1d6ebf8cda795113f55f28fce8ab5b12.gif[/img] Weapons now behave like physical objects. Pick it up, drop it, throw it, holster it, no more clunky menus. Holsters have been brought back on your hips, behind your back, and behind your head. Weapons now have elements and a random chance to be explosive. [h1]Elements[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/ea5796ece545de2538c608f2fe2ce668aa48ea66.gif[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/5da43b68bd6f6274bbc9d475a649e69eeded8108.png[/img] Weapons drop with a random chance to be elemental. There are four element types: [list][*]Fire [*]Electricity [*]Acid [*]Plasma [/list] Elemental weapons also drop with a random chance of causing an elemental event, causing burn damage over a couple seconds (look at the images above). [h1]Damage System[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/c5e843caac630b28bcff098a90441df935208e56.gif[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/2ab2a4b94e51b68ff37e2820edcc49e42c10d6fa.gif[/img] The damage system was redone. There are now three types of targets [list][*]Flesh [*]Armor [*]Shield [/list] These respond differently to elemental weapons: [list][*]Fire = Very effective against flesh, not very effective against shield/armor [*]Electricity = Very effective against shield, not very effective against armor/flesh [*]Acid = Very effective against armor, not very effective against flesh/shield [*]Plasma = Very effective against everything [/list] The code is also ready to add in weapon-specific modifications to critical hit damage and skills/perks that modify the damage of weapon classes. [h1]Radar/UI[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/5fffd06750ffe0ae91deffa91dbd9a92cfff8b85.gif[/img] The radar was redone again, it looks much nicer and auto-hides until you turn your wrist face up Other UI changes: Right hand: [list][*]Added shield circle progress and text[/list] Left Hand: [list][*]Added Enemies remaining circle and text [*]Added Wave number text [*]Added points[/list] [h1]Control options[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/f296a8b8227071e094d31d3db5522d59f518dad6.gif[/img] You can now change between arm swing sprint and touchpad sprint. More features like this will come to allow players to find what works best for them. [h1]Hands/Animations[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/6895081a2d9192c18a80043e3b62fc41b68db5ec.gif[/img] Hands were added and fit all the weapons. [h1]Known Bugs[/h1] Radar stops tracking - working closely with dev for last week trying to solve, should have solution soon. [h1]Message from Developer[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/120d165773b531c004c71bb4fd357f14abf20a7c.gif[/img] I want to apologize to all of you for dropping off the map for a while, especially after pretty much breaking the controls. I couldn't balance development with school and life and all the commitments I made. I'm now working full time on Cogs and Cowboys and will be the next couple of months as well! Please give me feedback and let me know what works, what doesn't, and what you would like to see. MostWanted Game Development Nick