[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25902294/0d72067a9925106b243569af587779dd5a62ccef.jpg[/img]
(a little teaser I made for a class project)
Hello!
I've been able to work full time on this project again (I haven't been able to for months) and progress has ramped up dramatically.
The health system has been revamped. This needs testing, but there is now normal health, armor, and shields. These are affected differently by the elemental weapons.
Normal health is affected most by fire damage.
Armor is affected most by acid damage.
Shields are affected most by electrical damage.
Plasma damage is just all around better than normal damage.
If the other updates haven't tipped it off, Cogs and Cowboys is moving much towards an RPG style game than a sit and shoot waves game. This was my long term goal but I've completely dived in now. Weapons are set up so their traits can be randomized when spawned, in later updates physical attritbutes and names will be randomized as well allowing for many, many combinations of weapons.
If people end up wanting a more stripped down Cowboy meets Steampunk with some scifi things shooter like it originally was I can do that though, I've designed everything so I could use it for other games if I decide to so it won't be a waste of time for me. I'd love to keep moving forward in this direction though, I don't believe there is anything like it yet for VR. It may be a few weeks before I have some areas to explore with quests and the like, but that is the goal.
Thank you,
Nick