UPDATE 0.35 - Making Early Levels Much Easier!

[img]{STEAM_CLAN_IMAGE}/43959551/907741c7541b9c0d11d4b24254f6b509f8be8f45.jpg[/img] Back again with my 5th update in the last two days since I launched this game... You know, it's the small things that we often fail to consider that are so vitally important, especially in video games. All this time as I've been developing this game, I've had the game start off like a wild fire with crazy speeds and instant chaos right away. This was to help me better get a quick feeling for the gameplay and test my game immediately at it's high point. ...But just this morning, the thought finally hit me that not everyone who buys this game is going to want it immediately start out with crazy speeds of enemies and mad insanity right away. Duh! So, I've changed the early levels so that the harder mobs like the red circles and the yellow trapezoids aren't seen until after level 5. This should allow people to slowly ramp up to the crazy chaos that was right away before this update. In a future update, I'll probably add difficulty level options when you start a game so that you have greater control over the difficulty of your game. For now though, I definitely feel like this will give new players to the game a much better, and less frustrating experience. In this update, I also added new sound effects for things like collecting the three different materials found in chests. I also changed the score values for every mob so that the more difficult mobs are worth way far more points than the slower moving and less dangerous mobs. As will be the case for the foreseeable future in the development of this game, everything is likely to change, and change often to iron out what I feel like is the best overall game that I can create. Game on until my next update which will likely come very soon! Sincerely, ZaxtorGameS ... {Solo Indie Game Developer)