Update 0.26.0 - Analysis Improvements, UI Scaling & Quality of Life Improvements

The Conquest of Go

Learn and play Go, the classic board game that has been played for thousands of years, and compete in the race to conquer the most land in the in-game world, or compete online against opponents around the real world.

[h1]New Features[/h1] [list] [*]Analysis Improvements [list] [*]When using AI analysis, the AI's top move recommendation will be immediately displayed once generated instead of waiting for the move's number of visits to cross the minimum visits threshold found in AI settings. This will give a more responsive experience for the player, especially on older or less powerful hardware. [*]Next Move Display [list] [*]If reviewing a previous match and the next played move is returned from the AI analysis, it will also be displayed before it crosses the minimum visits threshold. [*]The recommendation for the next played move will be displayed in a blue color, similar to the existing blue outline. [*]Once the main search for the AI's recommendation is finished by reaching the maximum visits threshold found in AI settings, a second evaluation will be run specifically on the move that was played next to bring its visits and evaluation to a similar level for comparison across the other recommendations. [*]During the second evaluation, the move will be ranked by comparing its win rate to other recommended moves, and if the win rate range is too small, score change will instead be used. [/list] [*]Recommendations that are not the top ranked move or the next played move will still wait to be displayed until they cross the minimum visits threshold. [*]The minimum visits threshold has been updated to be inclusive. A setting of 1 will display any move that has a visit count of 1 or higher instead of only higher than 1. If players wish to have this setting behave as it was before, just increase the setting's value by 1. [/list] [*]UI Scale [list] [*]The game features a new setting found in Settings > Graphics Settings to control the scale of the user interface, such as the size of text, buttons, panels, etc. that are displayed on screen. [*]This setting greatly improves legibility on smaller physical screen sizes such as the Steam Deck. [*]The setting goes from a value of 1 to 6, with 6 being the largest. The default value is 2, which will display the UI as it was in previous versions. [*]Players on the Steam Deck will default to a UI scale value of 5 for improved legibility. [*]To make more space in some of the panels where space is limited on larger UI scales, some of more decorative UI elements will be disabled. [*]This should be the final step needed to receive the Steam Deck verified badge once Valve's verification process is completed. [/list] [*]The resume play from review functionality added in version 0.25.0 has been extended to allow players to also resume play against the AI from any point while using the practice board (Quick Play > Practice) and opening guides (Learning Center > Opening Guides). [*]The match details panel for creating a match now has a button to swap the player details (player type, AI, level, name, and rank) between the players playing as black and white. [*]The campaign map now has a button at the top right to view the campaign tutorial instead of only being able to access it from the main menu. Once completed, the player is returned back to their campaign. [*]The panels on the right-hand side of the campaign map (stats, settings, reviews in progress, etc.) will now turn mostly transparent when hovering over a region where the panels would overlap the hover text (board size, match outcome, fortification level). [*]After completing a match in quick play, players can now change the match settings after clicking the Rematch button. The player can simply click start to play the match with the same settings, or adjust settings for the next match such as AI opponent, ruleset, komi, handicap, and time controls without need to go back to the main menu. Depending on which settings were changed, a loading screen may be used before starting the match. [/list] [h1]Updates[/h1] [list] [*]Previously there were two settings within Settings > General Settings which were used to control tooltip size and dynamic text size. These settings have been removed from the game and the new UI scale setting located in graphics settings mentioned above will be used in their place. [*]The layout of the various buttons at the top right of the Go scene used for AI analysis and displaying/hiding many of the panels has been updated to better support instances where many buttons are shown. Now if there are more buttons than available with the width of the panel, a second row of buttons will be displayed. In most cases the default UI scale will display the buttons on a single row, but larger UI scales may display multiple rows of buttons. [*]Navigating moves during a review which has multiple branching paths has been slightly changed. Previously, while working backwards through moves and reaching a move in which the next move has several options/branches, clicking the next move button or using the scroll wheel would always choose the first option available. In this version, the next move button will return to the last chosen move if multiple options are available. Once the player has navigated two moves prior to the branching paths, the path will return to the default state of playing the first move available when returning to the branching paths. The tree view of moves will highlight the branching moves appropriately to show which path the player is currently viewing. In short, this allows the player to stay on the same branching path briefly instead of always defaulting to the first available path when navigating forward through moves. [*]In the online menu's profile match history, match records that have an automated review completed will simply display the review icon next to the match name instead of also displaying the review progress bar. Reviews that haven't started or are in progress will still display this progress bar, but if there is no progress bar it is implied that the review is already completed. This saves space when displaying the match name and player names. [*]The layout of the battle summary and fortification puzzle panel in the campaign map scene has been improved to better use the additional height available in screen resolutions which provide additional height beyond the standard 16:9 aspect ratio. [*]The layout of Steam stats and achievements has been improved which will now display on multiple rows if additional space is needed for larger UI scales. [*]While using the practice board, the board actions panel will now display the Return to Main Menu button. [/list] [h1]Fixes[/h1] [list] [*]Fixed the markup displayed on the example boards within the glossary and tooltips, which are used to mark numbers or shapes on the board when explaining Go terms, such as marking liberties or eyes. [*]Fixed an issue with AI analysis during reviews, where if the player triggered AI analysis while on an unsolved move recommendation, AI analysis would not start once moving to the previous or next move. [*]Fixed an issue with the online mode where if there were complications with the player's secure save data file, it would potentially log the player in as a guest account. [*]Fixed an issue where the match results panel was being displayed during a review if the record had a passing move in the middle of the game which was not followed up with a second pass, but the player during review plays the second pass in an alternate branch. The match results panel will now only be displayed after the final moves of the root branch have been played. [*]Fixed an issue with the campaign stats panel where if the player has played all matches with automatic difficulty adjustment turned off, a value for the highest difficulty achieved would not be displayed. [*]Fixed an issue with the quick match menu where the improper tab (basic or advanced) was being selected in some instances while using custom settings. [/list]