Update 0.18.1.1

This update addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues. [h1]Ball Race Custom Map Fixes[/h1] In this update, we addressed several de-sync issues with custom maps in Ball Race multiplayer. The changes should resolve the majority of multiplayer related issues for custom maps. There are still a few known mover de-syncs that are being worked on, but only affect a small number of custom maps. [b]Changes[/b] [list] [*] Condos: House - Added IO functionality to windows and glass doors [*] Ball Race SDK: Added more Game World Event IO outputs for Ball Race - BR OnAllFinished, BR OnAllDied, BR OnBonusPassed, BR OnBonusFailed [*] ZM: The game now pauses while in singleplayer when you open the pause menu [/list] [b]Map Bug Fixes[/b] [list] [*] Accelerate: Pine Valley - Fixed spots where you could leave the track but not be reset [*] Ball Race: Woodlands - Fixed hole in geometry on Level 10 [*] Condos: Courtyard - Various lighting optimizations [*] Condos: Smooth Autumn - Fixed spelling mistake in description [*] Little Crusaders: Knightsend-by-sea - Fixed some visual issues and prevented dragons getting to places they shouldnt [*] Little Crusaders: Throne Room - Fixed various issues including incorrect collisions and lighting issues [*] Little Crusaders: Toyroom/Cardboard Castle - Fixed weird collision on building block pieces [*] Little Crusaders: Toyroom - Adjusted push volumes on triangle camp spot [*] Little Crusaders: Market - Fixed various holes, visual issues and collision/camping issues [*] Minigolf: Cove - Fixed issue where you could get knocked out of bounds constantly on Hole 6 [*] Minigolf: Forest - Fixed an issue where you could get stuck on Hole 6 [*] Minigolf: Garden - Fixed OOB issue on Hole 5 [*] SDNL: Frostbite - Fixed various issues including incorrect collisions, missing materials, stretched materials and holes in the world [*] Virus: Catzek - Fixed potential camping spot and broken spawn that resulted you falling through world [*] Virus: Corrosion - Fixed spots where the virus could be trapped [*] Zombie Massacre: Trainyard/Nightyard - Smoothed out getting on top of wooden boards [*] Condos: House - Fixed weird split of wall between hallway and living room [*] Condos: House - Fixed gap in driveway [*] Condos: House - Fixed hole in siding [*] Condos: House - Fixed basement ceiling material stretch [*] Condos: House - Adjusted size of some doors so there isn't a massive gap at the bottom of them [*] Condos: House - Fixed gap below stone wall [*] Condos: House - Fixed small hole in grass next to basement door [*] Condos: House - Fixed gap in fence around gate [*] Condos: House - Fixed incorrect gutters [*] Condos: House - Fixed a fence having a missing collision [*] Condos: House - Fixed issue where you could see stuff in the bathroom mirror you're not supposed to [*] Condos: House - Fixed misaligned windows [*] Condos: House - Fixed small gap in wall in the hallway [*] Condos: Resort - Fixed lighting issue on large aquarium in Lobby [*] Condos: Resort - Fixed surface on the right hand side stores overlapping/not saving [*] Condos: Resort - Fixed Bar Aquarium window not having proper collision [*] Condos: Resort - Fixed several misaligned suite doors [*] Condos: Resort - Smoothed out stairs in store area [*] Condos: Resort - Fixed glass next to volleyball court/pool not having double sided collision [*] Condos: Resort - Adjusted suite/lobby aquariums to prevent fish getting out of them [*] Condos: Resort - Fixed various collision issues near the pool [*] Condos: Resort - Smoothed out stairs near Subway station [*] Condos: Resort - Fixed lobby wall pillars having missing faces [*] Condos: Resort - Fixed missing face on upper balconies in store area [*] Condos: Resort - Made some surfaces editable that previously weren't [*] Condos: Resort - Smoothed out Cabin stairs collision [*] Condos: Resort - Smoothed out Pool stairs collision [/list] [b]Bug Fixes[/b] [list] [*] SDK: Fixed static items not importing or loading in SDK editor [*] Arcade: Fixed issues with Arcade physics [*] Arcade: Fixed Dragon's Treasure not spawning gems/treasure [*] Plaza: Fixed loading into Trivia not loading the interior properly if selecting from map [*] Fixed pistol animation hand issues [*] Fixed Container item not networking for clients [*] Fixed lighting issues in Condo Hub [*] Fixed player models T-Posing in Sleigh, RC Golf Cart, RC Raft, and RC Speedboat [*] Fixed sound emitters still triggering OnSoundEnded after being manually stopped [*] Fixed specular light issues with mirrors and placeable lights [*] Fixed 3D text glow not working (added a new glow material type) and added new materials to it [*] Condo/SDK: Optimized movers [*] Virus: Fixed colliding with destructibles [*] SDNL: Fixed colliding with destructibles [/list] [b]Ball Race Fixes[/b] [list] [*] Ball Race: Fixed timer not displaying times larger than 99 seconds on the clock [*] Ball Race: Fixed custom map titles not showing up on leaderboard [*] Ball Race: Optimized HUD [*] Ball Race: Optimized boosters [*] Ball Race: Fixed boost volumes with non box shape not working for clients on custom maps [*] Ball Race: Fixed trampoline stars not being visible for clients [*] Ball Race: Fixed custom maps showing 1/1 or 0/0 level count for clients [*] Ball Race: Fixed invisible bumpers being visible to clients [*] Ball Race: Fixed trampolines not working for clients [*] Ball Race: Fixed boost volume having different power in testing mode compared to actual Ball Race [*] Ball Race: Fixed melons not attaching to movers in custom levels [*] Ball Race: Fixed spikes not popping clients on custom levels [*] Ball Race: Fixed attractor/repulsor not working for clients when range is resized [*] Ball Race SDK: Fixed spikes not working with test orb [/list] [b]Zombie Massacre Fixes[/b] [list] [*] ZM: Players now lock on to explosive barrels when they are aiming towards them, fixing not being able to shoot at explosive barrels [*] ZM: Fixed spider intro showing blob spider when blob spider setting is not enabled [*] ZM: Fixed not killing boss on boss round just ending the game abruptly, now it shows that you have failed and lets you retry the boss battle [*] ZM: Fixed helicopter not landing in boss arenas properly [*] ZM: Fixed dev helicopter H symbol showing when it shouldn't be [*] ZM: Fixed colliding with destructibles [*] ZM: Fixed turret milestone soft-locking if you enter it [*] ZM: Fixed sub-objectives failing when they haven't started [*] ZM: Fixed zombies not being able to deal damage while in water [*] ZM SDK: Fixed helicopter landing day setting not saving properly [*] ZM SDK: Fixed zombie spawn IO not being able to spawn Pumpkin Heads or Raptors [*] ZM SDK: Fixed sub-objectives blocking inventory traces because of its large radius, now has a selectable module base [*] ZM SDK: Fixed sub-objectives visual radius not drawing properly when larger than 512 [*] ZM SDK: Fixed intermission being 2 minutes if the timer was paused by IO [*] ZM SDK: Fixed ZM OnSurvived and OnFailed IO events being reversed [*] ZM SDK: Fixed sub-objectives timer not being set when adjusting the timer amount [/list] [img]{STEAM_CLAN_IMAGE}/11783817/1eefde06f4c36c1770ca41af50880ee112b60e61.png[/img] [b]Join our Discord for development updates and community fun![/b] [url=https://discord.gg/pixeltail]https://discord.gg/pixeltail[/url] We love awesome people like you! 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