This update addresses several issues such as Arcade, Ball Race and Zombie Massacre custom level issues, static item SDK importing, and several map issues.
[h1]Ball Race Custom Map Fixes[/h1]
In this update, we addressed several de-sync issues with custom maps in Ball Race multiplayer. The changes should resolve the majority of multiplayer related issues for custom maps.
There are still a few known mover de-syncs that are being worked on, but only affect a small number of custom maps.
[b]Changes[/b]
[list]
[*] Condos: House - Added IO functionality to windows and glass doors
[*] Ball Race SDK: Added more Game World Event IO outputs for Ball Race - BR OnAllFinished, BR OnAllDied, BR OnBonusPassed, BR OnBonusFailed
[*] ZM: The game now pauses while in singleplayer when you open the pause menu
[/list]
[b]Map Bug Fixes[/b]
[list]
[*] Accelerate: Pine Valley - Fixed spots where you could leave the track but not be reset
[*] Ball Race: Woodlands - Fixed hole in geometry on Level 10
[*] Condos: Courtyard - Various lighting optimizations
[*] Condos: Smooth Autumn - Fixed spelling mistake in description
[*] Little Crusaders: Knightsend-by-sea - Fixed some visual issues and prevented dragons getting to places they shouldnt
[*] Little Crusaders: Throne Room - Fixed various issues including incorrect collisions and lighting issues
[*] Little Crusaders: Toyroom/Cardboard Castle - Fixed weird collision on building block pieces
[*] Little Crusaders: Toyroom - Adjusted push volumes on triangle camp spot
[*] Little Crusaders: Market - Fixed various holes, visual issues and collision/camping issues
[*] Minigolf: Cove - Fixed issue where you could get knocked out of bounds constantly on Hole 6
[*] Minigolf: Forest - Fixed an issue where you could get stuck on Hole 6
[*] Minigolf: Garden - Fixed OOB issue on Hole 5
[*] SDNL: Frostbite - Fixed various issues including incorrect collisions, missing materials, stretched materials and holes in the world
[*] Virus: Catzek - Fixed potential camping spot and broken spawn that resulted you falling through world
[*] Virus: Corrosion - Fixed spots where the virus could be trapped
[*] Zombie Massacre: Trainyard/Nightyard - Smoothed out getting on top of wooden boards
[*] Condos: House - Fixed weird split of wall between hallway and living room
[*] Condos: House - Fixed gap in driveway
[*] Condos: House - Fixed hole in siding
[*] Condos: House - Fixed basement ceiling material stretch
[*] Condos: House - Adjusted size of some doors so there isn't a massive gap at the bottom of them
[*] Condos: House - Fixed gap below stone wall
[*] Condos: House - Fixed small hole in grass next to basement door
[*] Condos: House - Fixed gap in fence around gate
[*] Condos: House - Fixed incorrect gutters
[*] Condos: House - Fixed a fence having a missing collision
[*] Condos: House - Fixed issue where you could see stuff in the bathroom mirror you're not supposed to
[*] Condos: House - Fixed misaligned windows
[*] Condos: House - Fixed small gap in wall in the hallway
[*] Condos: Resort - Fixed lighting issue on large aquarium in Lobby
[*] Condos: Resort - Fixed surface on the right hand side stores overlapping/not saving
[*] Condos: Resort - Fixed Bar Aquarium window not having proper collision
[*] Condos: Resort - Fixed several misaligned suite doors
[*] Condos: Resort - Smoothed out stairs in store area
[*] Condos: Resort - Fixed glass next to volleyball court/pool not having double sided collision
[*] Condos: Resort - Adjusted suite/lobby aquariums to prevent fish getting out of them
[*] Condos: Resort - Fixed various collision issues near the pool
[*] Condos: Resort - Smoothed out stairs near Subway station
[*] Condos: Resort - Fixed lobby wall pillars having missing faces
[*] Condos: Resort - Fixed missing face on upper balconies in store area
[*] Condos: Resort - Made some surfaces editable that previously weren't
[*] Condos: Resort - Smoothed out Cabin stairs collision
[*] Condos: Resort - Smoothed out Pool stairs collision
[/list]
[b]Bug Fixes[/b]
[list]
[*] SDK: Fixed static items not importing or loading in SDK editor
[*] Arcade: Fixed issues with Arcade physics
[*] Arcade: Fixed Dragon's Treasure not spawning gems/treasure
[*] Plaza: Fixed loading into Trivia not loading the interior properly if selecting from map
[*] Fixed pistol animation hand issues
[*] Fixed Container item not networking for clients
[*] Fixed lighting issues in Condo Hub
[*] Fixed player models T-Posing in Sleigh, RC Golf Cart, RC Raft, and RC Speedboat
[*] Fixed sound emitters still triggering OnSoundEnded after being manually stopped
[*] Fixed specular light issues with mirrors and placeable lights
[*] Fixed 3D text glow not working (added a new glow material type) and added new materials to it
[*] Condo/SDK: Optimized movers
[*] Virus: Fixed colliding with destructibles
[*] SDNL: Fixed colliding with destructibles
[/list]
[b]Ball Race Fixes[/b]
[list]
[*] Ball Race: Fixed timer not displaying times larger than 99 seconds on the clock
[*] Ball Race: Fixed custom map titles not showing up on leaderboard
[*] Ball Race: Optimized HUD
[*] Ball Race: Optimized boosters
[*] Ball Race: Fixed boost volumes with non box shape not working for clients on custom maps
[*] Ball Race: Fixed trampoline stars not being visible for clients
[*] Ball Race: Fixed custom maps showing 1/1 or 0/0 level count for clients
[*] Ball Race: Fixed invisible bumpers being visible to clients
[*] Ball Race: Fixed trampolines not working for clients
[*] Ball Race: Fixed boost volume having different power in testing mode compared to actual Ball Race
[*] Ball Race: Fixed melons not attaching to movers in custom levels
[*] Ball Race: Fixed spikes not popping clients on custom levels
[*] Ball Race: Fixed attractor/repulsor not working for clients when range is resized
[*] Ball Race SDK: Fixed spikes not working with test orb
[/list]
[b]Zombie Massacre Fixes[/b]
[list]
[*] ZM: Players now lock on to explosive barrels when they are aiming towards them, fixing not being able to shoot at explosive barrels
[*] ZM: Fixed spider intro showing blob spider when blob spider setting is not enabled
[*] ZM: Fixed not killing boss on boss round just ending the game abruptly, now it shows that you have failed and lets you retry the boss battle
[*] ZM: Fixed helicopter not landing in boss arenas properly
[*] ZM: Fixed dev helicopter H symbol showing when it shouldn't be
[*] ZM: Fixed colliding with destructibles
[*] ZM: Fixed turret milestone soft-locking if you enter it
[*] ZM: Fixed sub-objectives failing when they haven't started
[*] ZM: Fixed zombies not being able to deal damage while in water
[*] ZM SDK: Fixed helicopter landing day setting not saving properly
[*] ZM SDK: Fixed zombie spawn IO not being able to spawn Pumpkin Heads or Raptors
[*] ZM SDK: Fixed sub-objectives blocking inventory traces because of its large radius, now has a selectable module base
[*] ZM SDK: Fixed sub-objectives visual radius not drawing properly when larger than 512
[*] ZM SDK: Fixed intermission being 2 minutes if the timer was paused by IO
[*] ZM SDK: Fixed ZM OnSurvived and OnFailed IO events being reversed
[*] ZM SDK: Fixed sub-objectives timer not being set when adjusting the timer amount
[/list]
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