Update 0.13.2

XO-Planets

Frantic rogue-lite, action platformer, and tower defense, with a little rpg elements.

Hello again! Thank you for supporting XO-Planets. If you already created a new file since Update 0.13.0 you don't need to make another one for 0.13.1+ 0.13.2 -Difficulty can now be changed anytime -Added Difficulty stats in Scoring System -Fixed Suicide Mode. Can no longer Upgrade -Adjusted Floaties speed -Removed the Splash Logo 0.13.1 -New Distro Machine Display -You can now scroll left and right on Distro Machine -Axe weapons now have two hit boxes(overhead and front) -Legendary Chest can now be unlocked -Fixed one of the Legendary Weapon -Mobs info are color coded and much easier to read -The Wrath of Azimuth now have secondary attack 0.13.0 -Added Unlockable Intel through Holofeed. -Unlock the Jukebox after finishing the game once -Items can now be Salvaged (HOLD INTERACT) FIXES AND UPDATES -Drones no longer use collision on terrains -Razor Drone Now uses Distance Comparison Mechanic between player and enemies -Player now have to be close to heal drone to benefit from it -Re-balance Weapon Stats and Drops -Re-balance Weapons Degradation -Fixed the LOG again -Boss knock-back are now limited to Game View+100 -Bosses are seriously dangerous -Higher Tier Weapons have better Epic Chance -Higher Tier Weapons Breaks faster -Optimize Scatterguns Bullets -Receptacles no longer base on RNG (timing is everything) -The Abominator no longer spawn stuff -Leeches now absorbs energy from player when touched -Jinxters can corrode the players battery and lose some battery max when it explodes on contact -Back Smokes gain hp from fire elemental weapons -Pyro multiplies when attacked with fire weapon -Sputter Bullets are now short range -Scorpions have high attack damage -Fixed Alpha on unfreeze state -Added more notifications on Pickups -Sonar now displays enemies too -Replaced FPS with TIS (Time In Service) -Visor now displays the Planet name -Improved Solar Regen Batteries -Slam can now inflict radius damage -Air Blast can now inflict radius damage and adjusted price accordingly -Changed Teleport control key to SHIELD+BOMB -Fixed Objects clipping on explosions -Crit Damage no longer increase with Level -Tower Purchase is less sensitive. No more accidental purchase. -Fixed some overlapping text