Frantic rogue-lite, action platformer, and tower defense, with a little rpg elements.
Hello again!
Thank you for supporting XO-Planets.
If you already created a new file since Update 0.13.0 you don't need to make another one for 0.13.1+
0.13.2
-Difficulty can now be changed anytime
-Added Difficulty stats in Scoring System
-Fixed Suicide Mode. Can no longer Upgrade
-Adjusted Floaties speed
-Removed the Splash Logo
0.13.1
-New Distro Machine Display
-You can now scroll left and right on Distro Machine
-Axe weapons now have two hit boxes(overhead and front)
-Legendary Chest can now be unlocked
-Fixed one of the Legendary Weapon
-Mobs info are color coded and much easier to read
-The Wrath of Azimuth now have secondary attack
0.13.0
-Added Unlockable Intel through Holofeed.
-Unlock the Jukebox after finishing the game once
-Items can now be Salvaged (HOLD INTERACT)
FIXES AND UPDATES
-Drones no longer use collision on terrains
-Razor Drone Now uses Distance Comparison Mechanic between player and enemies
-Player now have to be close to heal drone to benefit from it
-Re-balance Weapon Stats and Drops
-Re-balance Weapons Degradation
-Fixed the LOG again
-Boss knock-back are now limited to Game View+100
-Bosses are seriously dangerous
-Higher Tier Weapons have better Epic Chance
-Higher Tier Weapons Breaks faster
-Optimize Scatterguns Bullets
-Receptacles no longer base on RNG (timing is everything)
-The Abominator no longer spawn stuff
-Leeches now absorbs energy from player when touched
-Jinxters can corrode the players battery and lose some battery max when it explodes on contact
-Back Smokes gain hp from fire elemental weapons
-Pyro multiplies when attacked with fire weapon
-Sputter Bullets are now short range
-Scorpions have high attack damage
-Fixed Alpha on unfreeze state
-Added more notifications on Pickups
-Sonar now displays enemies too
-Replaced FPS with TIS (Time In Service)
-Visor now displays the Planet name
-Improved Solar Regen Batteries
-Slam can now inflict radius damage
-Air Blast can now inflict radius damage and adjusted price accordingly
-Changed Teleport control key to SHIELD+BOMB
-Fixed Objects clipping on explosions
-Crit Damage no longer increase with Level
-Tower Purchase is less sensitive. No more accidental purchase.
-Fixed some overlapping text