Awaking on an island with no memory, you have just one memento of the life you led before… A child's photograph. Who is this? You must search the island for useful tools that will aid in your escape. As time passes and hopes of survival hang by a thread, you realise that this island is not as it seems.
Hi Everyone,
It is time for our 3rd update. We have a nice long list of changes for you this week ranging from graphical updates to gameplay additions. We are continuing to work hard on improving Better Late Than DEAD and we hope everyone will be happy with these changes.
The following changes have been made
[h1]0.11.8 / 0.11.9[/h1]
- Height difference in First Person mode when crounching has been fixed
- Further improvements to textures to lessen blurring
- Meat cooking time fixed
- Sound FX volume slider fixed
- Animals no longer pass through doors
- Night-time slightly brighter than before
- You can no longer move when crouching with a broken bone
- Added additional option settings (Quality selection) and changes (crosses are now ticks)
- Increased area lit up by torch
- Used items can no longer be return to unused state through inventory bug
- Debug mode has been hidden better (New combination of keys to be pressed)
- Freezing effect from rain has been decreased
- You can now turn during combat and during other animations
- Torch has an increase smoke/flame trail effect
- Lighter has better effects when held
- You can now turn while swimming using the mouse
- You can now press esc to skip the intro
- Inventory space has been increased
At the moment, the translations are still not in a final state. These are community translations so they may have some issues but we are going through these very shortly to fix any current errors. You can see our community translation project here - [url=http://steamcommunity.com/app/352950/discussions/6/]Community Translation Project[/url]
A big thank you to everyone who have joined us in our first week of EA.
Many Thanks
Tim