Better Late Than DEAD Launches - Full ChangeLog

Better Late Than DEAD

Awaking on an island with no memory, you have just one memento of the life you led before… A child's photograph. Who is this? You must search the island for useful tools that will aid in your escape. As time passes and hopes of survival hang by a thread, you realise that this island is not as it seems.

Hi everyone, Better Late Than DEAD launches with a few changes since the last update. We've made a few changes to some systems, fixed some issues and have added multiplayer saving . Full log is below: NEW Save in multiplayer CHANGES Stamina recovery when walking Weight issue Option to turn of shadows (option "Quality") Struggling to find food Animal spawns too quickly Day/ Night Cycle rotation Spawn Items Spider gives instant blood loss Sickness effect filter Building a house Texture clipping while building Rock Model changing Umbrella in the way in first person Trees change shape in the distance Lag movement Change Final game Change to FPS in the beginning FIXES Difficulty in picking up items Animal sounds panning Firelight passes through walls Never get hungry still Climbing palm trees bug Can't craft an umbrella Freeze at last screen on finishing the game Still possible to never get hungry Save FPS Mode Constant wolf snarling in Lab Sleeping wihle holding items Raining inside See through head Infinite final keys Ducks fly through rocks Missing rock texture Visible player problem Shake tree warp Tree texture opacity Periodic lag other player sounds Hitting new trees in multiplayer causing crash Wooden Tree Destroy problem MULTIPLAYER FIXES The client can get infinite items No leaves in multiplayer If host dies, server shuts down When you enter too much text, the chat breaks Second player unable to save items when leaving and coming back into the game - Final Key always exists in multiplayer Daytime Desync