Awaking on an island with no memory, you have just one memento of the life you led before… A child's photograph. Who is this? You must search the island for useful tools that will aid in your escape. As time passes and hopes of survival hang by a thread, you realise that this island is not as it seems.
Hi everyone,
Better Late Than DEAD launches with a few changes since the last update. We've made a few changes to some systems, fixed some issues and have added multiplayer saving . Full log is below:
NEW
Save in multiplayer
CHANGES
Stamina recovery when walking
Weight issue
Option to turn of shadows (option "Quality")
Struggling to find food
Animal spawns too quickly
Day/ Night Cycle rotation
Spawn Items
Spider gives instant blood loss
Sickness effect filter
Building a house
Texture clipping while building
Rock Model changing
Umbrella in the way in first person
Trees change shape in the distance
Lag movement
Change Final game
Change to FPS in the beginning
FIXES
Difficulty in picking up items
Animal sounds panning
Firelight passes through walls
Never get hungry still
Climbing palm trees bug
Can't craft an umbrella
Freeze at last screen on finishing the game
Still possible to never get hungry
Save FPS Mode
Constant wolf snarling in Lab
Sleeping wihle holding items
Raining inside
See through head
Infinite final keys
Ducks fly through rocks
Missing rock texture
Visible player problem
Shake tree warp
Tree texture opacity
Periodic lag
other player sounds
Hitting new trees in multiplayer causing crash
Wooden Tree Destroy problem
MULTIPLAYER FIXES
The client can get infinite items
No leaves in multiplayer
If host dies, server shuts down
When you enter too much text, the chat breaks
Second player unable to save items when leaving and coming back into the game - Final Key always exists in multiplayer
Daytime Desync