Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries that lie within, either solo or with a friend by your side.
Hello explorers 👋
Welcome to our first major update! Just like with ITR1 major updates will undergo an open beta before going into full release. Below is an instruction on how to enter the beta if you’d like. And if you want to share feedback and bugs from the beta, please use the [url= https://steamcommunity.com/app/2307350/discussions/4/]Beta 0.11.0 sub forum[/url].
💠 To access the beta go to Steam, Select Into the Radius 2 game, Manage>Properties>Betas> select “active-beta”. The beta has its own save folder [i](%Documents%/My Games/IntoTheRadius2)[/i] and the saves will be compatible with the live version, once 0.11.0 fully releases. You’ll need to copy your saves from the beta folder.
💠 Be sure to remove any installed mods before playing. Otherwise you might encounter issues due to incompatibility.
[h2]MAJOR CHANGES[/h2]
🔸 [Accessibility] Added basic implementation of Difficulty Settings to the game.
🔸 [Accessibility] Now the position of the Tablet changes depending on the dominant hand chosen in the Settings (always on the side of the non-dominant hand).
🔸 [Accessibility] Now in Tutorial and Single Player Mode, left-handed players automatically receive left-handed Chest Rigs.
🔸 [Accessibility] Added highlighting for recently dropped items (can be turned off in the Settings).
🔸 [Player] Added armor mechanics, different damage types, and various causes of death.
🔸 [Player] Added hunger mechanics, including its increase over time and from being overloaded, as well as hunger being satisfied with food.
🔸 [Player] Overload now increases Stamina consumption while running and jumping.
🔸 [Weapons] Reworked the recoil system for firearms and adjusted recoil for all weapons.
🔸 [Weapons] Added a 45-round Magazine for AK-74.
🔸 [Weapons] Added a 33-round Magazine for Glock 18C.
🔸 [Weapons] Added large Ammo Boxes.
🔸 [Weapons] Added stabilization mode (“holding breath”), which is activated with Y/B button while aiming.
🔸 [Weapons] Now all weapons can be manually set to the bolt stop.
🔸 [Weapons] Pistols and other weapons can no longer be accidentally grabbed while trying to hold them with both hands (to switch to the other hand, you now need to release the current hand).
🔸 [Weapons] Added glowing markers to fire mode switches on all weapons, so they are always visible even in the dark.
🔸 [Gear] Added several types of Armor Vests with inner slot for various types of breakable and replaceable Armor Plates.
🔸 [Gear] Lowered the position of the belt and pouches on all Chest Rigs.
🔸 [Gear] Fine-tuned all Chest Rigs.
🔸 [Gear] Adjusted the parameters for Chest Rigs, Backpacks, and Items.
🔸 [Gear] Added new food items: Canned Sprats and Chocolate Bar.
🔸 [Gear] Freed up the slot on the right arm. The Artifact Detector is now a regular item: it can be placed anywhere, lost, or purchased.
🔸 [Gear] Refined the visual effects for various flashlights and laser sights.
🔸 [Gear] Added labels to the slots on the backs of the Backpacks that can hold some types of items.
🔸 [Facility] Added small improvements to the Facility: materials, lighting, cameras, additional events.
🔸 [Radius Locations] Added new objects and environmental items to the Radius locations: authentic bus stops, doors, carpets, mailboxes, bottle crates and boxes, wall details, roof holes, bricks, and many other small details.
🔸 [Radius Locations] Adorned the locations of the Radius with new oddities.
🔸 [Anomalies] Made the Lightning Anomaly easier to recognize – it now emits sparks even when it’s “invisible”.
🔸 [Enemies] Improved enemy movement and positioning.
🔸 [Enemies] Mimics can fire at the player while switching positions.
🔸 [Enemies] Refined overall enemy behavior, making their vision and hearing more realistic.
🔸 [Enemies] Refined the enemy spawner, laying the groundwork for future changes.
🔸 [Missions] Changed the settings for some Missions, laying the groundwork for future Mission rework to ensure the current active set remains intact.
🔸 [Missions] Added the option to reroll secondary Missions.
🔸 [UI] Refined the UI for Maps and Missions on the Terminal and on the Tablet.
🔸 [UI] Improved the UI for progression in Top Priority Missions and obtaining a new Security Level.
🔸 [UI] Added tooltip information for Mission Items and Mission Points on the Terminal and on the Tablet, which appears when hovering over them.
🔸 [UI] Added and refined the information windows for Weapons, Ammo, Ammo Boxes, Attachments, Chest Rigs, and Backpacks.
🔸 [UI] Added highlighting to items that become interactive when being attached, put on or removed with A/X button + Grip.
🔸 [Performance] Optimized graphical technologies.
[h2]KEY FIXES[/h2]
🔹 [Weapons] Now weapons drawn from Holsters, Chest Rigs, and Backpacks are always held by the grip.
🔹 [Radius Locations] Tree foliage and bushes now conceal the player from enemy sight, too.
🔹 [Radius Locations] The water no longer stops bullets.
🔹 [Enemies] Enemies no longer respawn after save/load.
🔹 [Co-op] Fixed some crashes on the client.
[img]{STEAM_CLAN_IMAGE}/44777179/09f8d904f9e6840e231a21ded6597f778901ed99.png[/img]
[h3]Latest Diary Entries[/h3]
🔸 [u][url=https://store.steampowered.com/news/app/2307350/view/4359006361087037834]The Post Launch Feedback[/url][/u]
🔸 [u][url=https://store.steampowered.com/news/app/2307350/view/4381522638238326925]The Early Access Expectations[/url][/u]
🔸 [u][url=https://store.steampowered.com/news/app/2307350/view/4243035499695174669]The Trials and Tribulations[/url][/u]
[h3]Socials[/h3]
🔹 [u][url=https://twitter.com/intotheradius]Follow on X[/url][/u]
🔹 [u][url=https://discord.gg/itr]Join our Discord[/url][/u]
🔹 [u][url=https://www.reddit.com/r/intotheradius/]Join our Subreddit[/url][/u]