Dev Diary // The Upcoming Update and More

Into the Radius 2

Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries that lie within, either solo or with a friend by your side.

Hello explorers! Since the Early Access launch a month ago, we've rolled out two patches with a bunch of bug fixes and minor improvements – 0.10.1 (a quick follow-up with 0.10.2) and 0.10.3. So, what are our plans moving forward? First and foremost, we’ll try to release at least two content updates before the New Year. After each of these, there will likely be patches with various fixes. We’ll continue to publish dev diaries and questions to ensure we take into account opinions not only on what’s already been released but also on what’s still in development. Our team is currently focused on four main tasks. [h3]Work on the Upcoming Update[/h3] First of all, in update 0.11.0, you'll find large ammo boxes. They’ll take up more space and have a greater impact on your loadout, but they’ll hold significantly more rounds. We're also putting a lot of attention into refining the existing chest rigs. We've added numerous small improvements to make them even more user-friendly. Right now, we’re also working on the armor mechanic and armor vests. We won’t speculate on how many will be included in update 0.11.0 – the most important thing is that we’re creating a technical foundation that’ll allow us to introduce several types of armor in the future. We're developing the hunger mechanic, which will require you to replenish it by eating food. Crackers and other foods will become important resources. We continue to enhance our system for spawning various entities in the Radius locations – enemies, anomalies, artifact nests, and loot. We're also working on game accessibility. We plan several improvements for left-handed players, as well as adding difficulty settings. We’ve received a lot of feedback expressing dissatisfaction with the artifact detector being fixed to the forearm slot of the dominant hand. To allow you to use this slot as you see fit, we’ve decided to detach the artifact detector from this slot and from the player entirely. Starting with update 0.11.0, it will become a regular item: you can place it in any slot, lose it, or buy a new one at the Supply Depot. You shouldn’t expect any new weapons in 0.11.0, but you can count on a couple of extended magazines. Additionally, we’ll refine the interfaces of multiple Committee devices, and the Radius locations will be filled with new details and items. Also, in 0.11.0, there’ll be a massive number of changes to gameplay settings: enemy behavior, anomaly and loot placement, missions, balance, and economy. [h3]Work on Subsequent Updates[/h3] Simultaneously, we’re working on features that’ll not be released in 0.11.0 but in future updates. For now, we can reveal that we’re prototyping and playtesting new enemies and anomalies within the team, which are designed to fill gaps in the current sets. We plan to release them individually to fully develop each one. We’re also working on the full implementation of the Tide, and we’ll share more details about this later, in a dev diary of course ;) [h3]Work on the next Location[/h3] This is very long-term, so it definitely won’t be ready this year or even at the beginning of next year. The new location is meant to be noticeably different from the ones already released, both in gameplay and visuals. We want to take enough time to develop its concept, prototype it, and create new assets for it. [h3]Work on the Technical Foundation[/h3] All updates will include numerous under-the-hood changes that aren’t visible to the player but are necessary for the game to function and evolve. With each new feature, the system becomes more complex. And of course, with each update, we’ll be fixing bugs and working on the stability of co-op mode. Please note these are our current plans, and they may change. If that happens, we’ll be sure to let you know. In the meantime, we’re eager to hear your thoughts on the plans above. And let us know what else you’d like us to share in future diaries. See you in the Radius! [img]{STEAM_CLAN_IMAGE}/44777179/5011361281861e82935335d916947de4504b76c3.png[/img] [h3]Latest Diary Entries[/h3] 🔸 [u][url=https://store.steampowered.com/news/app/2307350/view/4359006361087037834]The Post Launch Feedback[/url][/u] 🔸 [u][url=https://store.steampowered.com/news/app/2307350/view/4381522638238326925]The Early Access Expectations[/url][/u] 🔸 [u][url=https://store.steampowered.com/news/app/2307350/view/4243035499695174669]The Trials and Tribulations[/url][/u] [h3]Socials[/h3] 🔹 [u][url=https://twitter.com/intotheradius]Follow on X[/url][/u] 🔹 [u][url=https://discord.gg/itr]Join our Discord[/url][/u] 🔹 [u][url=https://www.reddit.com/r/intotheradius/]Join our Subreddit[/url][/u]