Upcoming V1.6 Release, Community Updates, and Mod Highlight

Airship: Kingdoms Adrift

Welcome to Suthseg! As the newly commissioned airship captain, forge a mercantile empire across the archipelago, until the great powers of Europa turn their attention toward it. Build up a fleet, chart trade routes, establish industries, and explore the frontier at your airship's helm!

[b]Greetings Skyfareres![/b] It’s now August, that time of the year when holidays are over and a huge series of sales just ended. We have finally kick-started work on the upcoming patch, ETA next month, to celebrate the one-year anniversary of Kingdoms Adrift’s release. This patch will be accompanied by exciting news related to our next title, which will also be announced and discussed on a very conceptual level when the patch is out! Before we get to discuss what’s coming in V1.6, let’s go through what has been going on during July. [h3]Community Highlights[/h3] With the activity surge brought about by the Summer Sales, we were able to capture just a fraction of what went on in the chat. Here’s one highlight from July: [h3]We Have Been Recognized as the Best Game from Thailand in 2023[/h3] We were all surprised and honored by this recognition, especially considering the many great games that came out of Thailand in 2023. A big thanks to the judging panel and the support from the Thai Game Dev community. Alongside the Game of the Year Award, we were also recognized for being the Best at Storytelling! Ultimately, we’d like to thank our community for your continued support and feedback, which have brought us to this moment. [img]{STEAM_CLAN_IMAGE}/40281411/ebf27ab8f5d00388537acb9645831e2fa324cb29.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40281411/db5fa2ed7075f145efb5c74e19cf7a1e9e733f5a.jpg[/img] [h3]Customizable Emblem is being Utilized[/h3] The devs are so glad everytime they see screenshots with customized emblems, this one is from @FrostyDragonVRE, please keep them coming! [img]{STEAM_CLAN_IMAGE}/40281411/d13e9b8fe5094a8f0f60969513a17b50b718f5a9.png[/img] [h3]The Hunt for the Ice Raiders and the Coil Trails Vulture continues…[/h3] A lot of players struggle to find the two groups of bandits that are part of the Hunting License quest. Fortunately, many community members eagerly join in to help point them in the right direction. Here are some screenshots from the community hinting at where these elusive bandits can be found: [img]{STEAM_CLAN_IMAGE}/40281411/8725070a048dc5485b7377f28c680be09ef136bc.png[/img][img]{STEAM_CLAN_IMAGE}/40281411/e6c8d9897eba26d94e938b95601c78143276394d.png[/img] [h3]Mods and Modding[/h3] We have 2 new mods on Nexus Mod in July as @Red_Fl_4g and @zizani dove in and figured out underlying components in the game and came up with them. [h3]Eternia’s Forge[/h3] [img]{STEAM_CLAN_IMAGE}/40281411/1890f55303eec2d7d833db810a5c47d750192852.png[/img] https://www.nexusmods.com/airshipkingdomsadrift/mods/5/ By @Red_Fl_4g - Eternia’s Forge is a dream come true for those who want to modify ship grid and parts data. Check out this YouTube video to see what this bad boy can do! https://www.youtube.com/watch?v=tQZ6CTsKL2I [img]{STEAM_CLAN_IMAGE}/40281411/696fd24d80b1284569b2eaf36f5d5e5352054ca6.png[/img] https://www.nexusmods.com/airshipkingdomsadrift/mods/4 By @zizani - The Production Panel helps you keep track of items being produced nationwide. This feature is coming in V1.6, but for those eager for an easier life, this mod will help tremendously. [h2]What’s coming in 1.6[/h2] The version 1.6 would mark the anniversary of Kingdoms Adrift’s release. Time went by so fast and it is now almost a year since the launch. [h3]Feature #1: The Automated Logistic[/h3] We’ve announced the automated freight feature since April, and since then the community has been providing feedback and contemplating how it will turn out. We will soon find out once it is released into Beta, but for the time being, here’s the new aggregation screen featuring three tabs related to freight, procurement, and production automation: [img]{STEAM_CLAN_IMAGE}/40281411/8ee61854b5fc9a109d72f2cd76871afeed0bc3b9.png[/img] [img]{STEAM_CLAN_IMAGE}/40281411/0776fc9bf8f2d70f94b57c11480393c254e35bbd.png[/img] [img]{STEAM_CLAN_IMAGE}/40281411/5712f5e0b97af68f5318434e16f56a80688d691c.png[/img] [h3]Feature #2: Difficulty Levels Adjustment and New Achievements[/h3] Since the release of Kingdoms Adrift, we have always mentioned that we have adjusted the game quite a lot in terms of difficulty based on the player's feedback. We are glad that things turned out well, however, there are parts of the game that we thought would have worked better if we had not made them easier, so, we will be adding difficulty settings to the new game start sequence, once selected, the difficulty level is bound to the save file while clearing the game using these different difficulty levels would grant you new achievements you deserve. [img]{STEAM_CLAN_IMAGE}/40281411/5a555a93e1a87e0ab4e7f6a24df72c5fb09f6593.png[/img] [h3]Quality of life improvements:[/h3] Auto-refill supplies - You would now be able to select a checkbox to have your ship automatically resupply every time you visit a port. [img]{STEAM_CLAN_IMAGE}/40281411/b01ddedb7ce742a1dde1474316f0ba1412f08734.png[/img] [h3]More compact shop screen[/h3] - There are many complaints about shops having multiple pages and items being difficult to get to, we’ll be making adjustments to it and allow the shop screen to display a lot more content. [img]{STEAM_CLAN_IMAGE}/40281411/a2de27a3a9d7fdcf11b47ed9e8a48d42cb43d1b6.png[/img] [h3]Apply colors to the main fleet [/h3]- While editing a ship color, there’s now a button to apply the color to all ships in the main fleet. [img]{STEAM_CLAN_IMAGE}/40281411/2bd311ac06690b99ba22e5366da8a5f16e35216d.png[/img] [h3]Adding tier 2-3 Helmut's and Cadenza's workshop[/h3] - Due to these factories producing end-game items and they are often in high demand, producing them one at a time is nolonger efficient. You’ll now be able to upgrade these facilities and make more of them at the same time! [img]{STEAM_CLAN_IMAGE}/40281411/8686d1e65cbc7e704f1afc0f514426ec43a58749.png[/img] [h3]Faction hostility reduction NPCs[/h3] - Once you have established the tie to a faction, you would be able to turn in hostility marks to stop their hunting fleet from coming after you. Note that hunting fleets often yield very rewarding items. There are so many other things that we would like to mention, alas, the above should do for now. We look forward to seeing you in the skies! Cheers, Jay