Upcoming Plans and Status

BattleGroupVR

BattleGroupVR is a first person real-time space strategy where you lead a fleet of powerful warships into battle from the bridge of your own flagship. Assemble your fleet, upgrade your load-outs, train your captains, engage the enemy and secure the sector. Try not to go down with the ship.

[h2]BattleGroup VR has been in development last 7 years. Initially, it was supposed to be a single-player game, but then the modding, multiplayer, and conquest modes were added. There will be one last update with localization and subtitles and the game will enter 1.0 — the Final Frontier.[/h2] [img]{STEAM_CLAN_IMAGE}/36145337/7f3010153fa935fac871d8755f7f4107d1a97b9d.png[/img] [h3]Thank you for your support, and valuable feedback through this process. It would not be the same without your support. Developing BattleGroupVR my first commercial game. While I had previous hobbyist experience coding for fun. This was the first time anyone other than myself could enjoy it with me. That being said - I had no idea what I was doing.[/h3] [h3]Unfortunately, the codebase is not how I would build it today. Due to my lack of experience when I started almost a decade ago, the game is very difficult to maintain and expand on. For one, I basically made all the missions by hand with no reusable system to run them on — it's just one big script per mission. Terrible design choice, but I didn't know any better at the time. In addition, the scope of the project expanded beyond the single-player experience, and other features were sort of tacked on as the vision arose so it's a pile of spaghetti code entangled within itself.[/h3] [img]{STEAM_CLAN_IMAGE}/36145337/5fc5bbdce89f0707be9ea874e35b486da9e77b64.png[/img] [h3]It is much harder to rewrite/refactor everything vs starting fresh from scratch. Therefore, I made a decision to wrap things up with BattleGroupVR and will finally release it in Version 1.0 in a couple of months. The game has been feature complete and stable for a long time now. I could then start on a new project, now I have the experience to improve it.[/h3] [h3]I am currently working on Star Survivor (it's vampire survivor in space) — it is a good quick project to practice what I've learned from BattleGroupVR. You could check it out in SpaceOwl bundle to get 10% off both.[/h3] https://store.steampowered.com/bundle/32094/SpaceOwl_Games/ If you have been on the fence because of the EA status, I can assure you it is in its final form just awaiting a relabel. The next discount for 20% off we be available between May 9-16. Please give it a try! [h2]BattleGroupVR2?[/h2] [h3]I intend to revisit this after a few other projects. I want to expand on this idea and incorporate more open-world elements found in other space games. I envision an open sector map where you are a mercenary fleet (as you are now) but instead of a linear single-player campaign, you can travel around and pick up missions from various quest givers (hopefully with a modular mission system so players can create missions to populate the world with). Fly around mine asteroids, trade goods along dangerous routes for profit, get attacked by pirates... hunt them, explore - all the hallmarks of scifi games like Elite Dangerous except all from the bridge of your flagship in VR.[/h3] [img]{STEAM_CLAN_IMAGE}/36145337/f299fe4f9d72544a202ca4a80b1248c871acb88a.png[/img] [h3]I hope to see some of you in the future when I have something to show as I will need captains to test :)[/h3] - Commander Ken