Unstable build update 1.4.3548

RimWorld

A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.

Hi everyone, the [u][i]unstable[/i][/u] branch has just received a new patch. We've gotten some great feedback from the community on our 1.4 content update. Latest changelog below. The 1.4 content update has cross-expansion integration, gene-modding changes, player-made xenotypes in the world, and lots of other improvements. [url=https://steamcommunity.com/games/294100/announcements/detail/5940838760383806769]Read about it here[/url]! Are you interested in helping us test the 1.4 content update? We'd love it if you could share any bugs or issues you find in the [url=https://discord.gg/MC6eYAHuPu]official RimWorld Development Discord[/url]. [i]To get access to the [u]unstable[/u] branch, go to your Steam library, right-click RimWorld and select "Properties", then select the BETAS tab and choose branch unstable. Restart Steam if your game does not automatically update.[/i] We're trying to keep savegames compatible with mods, but it is the unstable branch so there may be things that break. Thanks everyone! - Tia [h2]Changelog[/h2] - Xenotype editor is available on the ideoligion creation page. - Growth vat: Essential precept lists growth vat speed increase in tooltip. - Clarify some Biotech ideo-related strings. - Remove null genes from custom xenotypes on load. - Added build commands for shelves on small shelves and vice versa. - Legionaries spawn with needle launchers, a compact version of the needle gun. - Tesseron beam grasers have 50% armor penetration. - Tweaked mechs' combatPower. - Scale threat points generated by colony mechs by their combat power and a curve based on colony wealth. - Children have a natural slave suppression offset. 50% at age 3 down to 0 at age 16. - Ensure mechs on caravans are unaffected by plague dev gizmo. - Fix: Bloodfeeders reviled precept "bloodfeeder among us" thought is always active. - Fix: Foam turrets are considered threats. - Fix: Rename "terrible / great memory" genes to "slow / quick study" to avoid sharing a name with the great memory trait. - Fix: Tesseron weapon doesn't assign pawn as instigator of damage. - Fix: Pawns in gene extractors are suspended. - Fix: Psychic bonds will strain when a pawn is doing a jump ability. - Fix: Germline genes report "overridden by xenogene:" when no xenogenes are present. - Fix: Constructoid description mentions removed weapon. - Fix: Kid tribalwear requires complex clothing research. - Fix: Newly gestated cleansweeper mechs using incorrect texture. - Fix: Preferred xenotypes for ideoligions not working correctly in some circumstances. - Fix: "Skill level" in the psychic power ability tooltip. - Fix: Skill name in lesson giving/taking report string not translatable. - Fix: Carrying thing offset for children. - Fix: Manually added "s"-suffix to [soldiers0_kind] strings. - Fix: Polux trees cannot be planted without Ideology installed. - Fix: Body part group tags debug output not working. - Fix: Duplicate genes displaying in extraction message. - Fix: When shuffling parents genes into child, list is not cleared, making it always fail after the first attempt.