Unrailed 2 Community Update: More Improvements!

Unrailed 2: Back on Track

The chaotic co-op railroad construction game is back! Team up with your friends to build a railroad through procedurally generated worlds with new biomes and bosses. Permanently upgrade your character and engine, even create your own levels - just don‘t let your train derail!

[h3]Heya engineers![/h3] We're back with another update to cover what we've been working on since our previous community update. There's been a lot of feedback here and on our Discord server and we're working hard to incorporate as much as possible as fast as possible! Here's a selection of new QOL-features, balancing and bugfixes implemented since the last update (for more info take a look at the individual changelogs [url=https://store.steampowered.com/news/app/2211170/view/4481738332687040812?l=english]here[/url], [url=https://store.steampowered.com/news/app/2211170/view/4481738332687040843?l=english]here[/url], [url=https://store.steampowered.com/news/app/2211170/view/4481738332687040956?l=english]here[/url], [url=https://store.steampowered.com/news/app/2211170/view/4471605868313444358?l=english]here[/url], [url=https://store.steampowered.com/news/app/2211170/view/6608563982278066229?l=english]here[/url] and [url=https://store.steampowered.com/news/app/2211170/view/6608563982278066444?l=english]here[/url]): [h3]Quality of Life Improvements[/h3] [list] [*]Save game recovery that enables you to save the game at the start-up after a crash. [*]Improved automatic graphics-driver detection when starting the game. [*]All D-Pad buttons are now per default emoji/bot-shortcuts. The control-drawer is not left-stick-press on controller. [*]Online lobbies are now by default private. [*]Lobby browser doesn't show full lobbies anymore. [*]UI-Scaling option in settings. [*]Replay menu added. [*]Picking items from wagon has lower priority when not faced directly to make it easier picking up items in front of a wagon. [*]Torpedos are not grid aligned anymore. [*]The storage-push extension now pushes to the closest storage-wagon that is free instead of waiting for the closest one to free up. [/list] [h3]Balancing Updates[/h3] [list] [*]The toy-engine doesn't loose bolts on crash anymore, and toy-engine saves can be loaded multiple times. [*]The slot machine station now takes at most 4 tries to win. [*]Map rotations removed as they led to confusion or motion sickness for some players. We're working on a solution to have them back but still solve the two issues with it. [*]Balancing: Nether and Lollipop cartridge don’t cancel anymore but lead to a very easy and very hard path when both are equipped. [*]Octoboss waits slightly before it starts shooting water and shoots less often. [*]The turret prioritizes trees and rock before canyon-mountains. [*]Wagons, cartridges or extensions taken in versus will now also unlock [/list] [h3]Crash and Bugfixes[/h3] [list] [*]Crash in the lobby due to certain usernames. [*]Crash that happened with corrupt progress or save files. [*]A crash could happen on deleting a custom map. [*]Game could freeze when walking on a waiting area in a shop. [*]The station was showing the wrong number of bolts when the map had a cassette. [*]The wagon printer was spawning a new wagon where it could not be picked up. [*]The game-window was not being in focus on start. This could lead to the impression that the controller was not working. [*]The map-generation was taking a long time on in the island biome. [*]The engine and skin buildings were not appearing in the main menu. [*]The toy-engine was crashing multiple times at the end of the credits. [*]Some players were not able to open the lobby browser or enter any kind of online lobby - let us know whether this fixed your case. [*]Wrong resolution shown in settings for Mac users. [*]Sometimes it was not possible to connect the stated amount of animals to a milk wagon. [*]The front-pull extension was sometimes not working with the carriage wagon. [*]Animal attached to the milk wagon should not be squashed as easy as before and should survive biome transitions. [*]Nether and lollipop cartridges were drawable at the slot station. [*]Respawning was broken when being killed while riding an animal. [*]Milk wagon milk effect stacking was broken. [*]Reduced camera flickering in replays. [*]Water draining during dialogs. [*]Hide player out of screen bubbles during loading screen. [*]Versus wagon was not added to handbook (now it’ll be added the the first versus station). [*]Final station was not added to the handbook. [*]Tools on ground were sometimes invsibile. [/list] and more... We are aware that there are still people having problems connecting to lobbies and encountering crashes. We've listed a couple of workarounds in the last post [url=https://store.steampowered.com/news/app/2211170/view/4481738332687040721?l=english]here[/url] and also [url=https://steamcommunity.com/app/2211170/discussions/0/4628105320572477618/]here[/url]. However, if these do not help, please contact us directly either in the [url=https://steamcommunity.com/app/2211170/discussions/0/]Steam forums[/url] or even better on our [url=https://discord.gg/unrailed]Discord server[/url] where we can then try our best to help you individually. We're continuing to bugfix and add improvements to make your experience of Unrailed 2 even better - Indoor Astronaut https://store.steampowered.com/app/2211170/Unrailed_2_Back_on_Track/