Unlockable units

This update brings the requested feature of little upgrades that are unlocked when rising in your player Level. To keep track of your current progress, open the [b]Info Area[/b] and then [b]Personal Progress[/b] where all your player levels and completed games are recorded. Reaching level 5 will unlock a new unit for each civilisation. Reaching level 10 will unlock a modified appearance of the respective hero unit. [img]{STEAM_CLAN_IMAGE}/41256415/b63dea6a749452e1bc2a817f25cedd465f5038cd.jpg[/img] The unlockable Units: [h3]Academy[/h3] [b]Halfling Scout:[/b] A weak cavalry unit available early on in the game. [h3]Bastion[/h3] [b]Orc Spearman:[/b] An infantry unit that may be recruited alongside other orc units. It features slightly more hitpoints but no ranged attack. [h3]Castle[/h3] [b]Zealot:[/b] A magical unit that may be recruited alongside mystics. Zealots cannot heal but their ranged attack bounces off their first target and hits an additional enemy unit. [h3]Refuge[/h3] [b]Glister Fairy:[/b] An additional fairy unit alongside Sprites which features a weak ranged attack instead of melee combat engagement. It cannot fertilize plants but it may summon a shower of celestial projectiles onto a target area. [h3]Ziggurat[/h3] [b]Gnoll Pikeneer:[/b] An alternative to the Gnoll Bruiser. It's got a higher attack range but no blunt damage. [h3]Necropolis[/h3] [b]Skeleton Rider:[/b] Skeleton riders can be recruited in the same Building as Death Knights, but they cost no gold and no rare resources. Happy playing!