Two gameplay improvements

Andalia

Andalia is a fantasy real-time strategy game (RTS) with a diverse range of civilisations, resources and environments. Build up your town and lead your forces into war against enemy players. Alternatively you may construct a monument and hold it long enough to reach victory.

This patch introduces two gameplay improvements based on recent player feedback: [h3]Starting resource generation[/h3] When starting a new game you now have the guarantee of at least a second [b]gold occurence[/b] and an occurence of one of the [b]rare resources[/b] (gems, crystals, sulfur) found within a a radius of 12,000 units around your starting position. This helps to even out the current unpredictability of starting conditions and hopefully makes very uneven multiplayer matches a rarer occurence. [img]{STEAM_CLAN_IMAGE}/41256415/796f75c02c19e09108f42b2d170187991671f357.jpg[/img] [h3]Move to and auto-attack command[/h3] This is the ability of sending units to a destination location and letting them [b]auto-attack[/b] enemy units on their way. It is a common feature in many modern RTS games and now Andalia has it aswell! When you [b]press ctrl[/b] having selected combat units, you will be shown their radius of auto-attack. Now when you send them to a destination location, they will move there with auto-attack enabled meaning: If they encounter enemies on their way they will engage combat by themselves. From now on your troops are not messed with as easily when you send them to far away locations. [img]{STEAM_CLAN_IMAGE}/41256415/72a75e200c79e9e4669be2b5cc565c8a7430bb7e.jpg[/img] This is all for this update. I hope you like this addition. Happy playing!