Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD [i]used to[/i] play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it is a unique way of playing the game, and I didn't want to crop it out entirely for those who prefer it.
[h1]v0.4.5 Release Notes:[/h1]
[list][*][b]Updated[/b] Manual to include more details about Campaign Scoring[/*][*][b]Score pop-up[/b]; when an enemy is defeated, the number of points it was worth is shown[/*][*][b]Reclassified[/b] "Challenge Modes" as additional "Endless" Modes; "Challenges" will be added later, and will not be Endless (or random)[/*][*]Added [b]New Endless Mode[/b]: Unlimited[list][*]No limit on the number of Satellites which can be produced[/*][*]Shield Satellite can be built[/*][/list][/*][/list]
Look forward to another update next week!
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