UnderMine 1.1.1 | Hot Fixes

UnderMine

An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.

[img]{STEAM_CLAN_IMAGE}/33371057/0d9db2a01223cb445bdc65a08f12e3853d88a72b.png[/img] [h2]Bug Fixes[/h2][list] [*] Fixed a crash that could occur when loading a save file with an invalid familiar equipped [*] Updated a few typos and misspellings in the localization database [*] Fixed a rare crash that could occur if checking an Entity’s validity on the same frame it was destroyed [*] Fixed an input issue that would prevent you from moving if you took damage on a specific frame of the throwing animation [*] Fixed a memory leak in the animated enemy portraits in the Journal [*] Fixed an issue that would cause Core rooms to spawn in the Bog in Othermine [*] Fixed a problem with Helios Boots that would cause them to not ignite enemies [*] Fixed a problem with Goblin landmines that would cause them to plant duds that would not explode via proximity to the player [*] Disabled UI raycasting on the potion slot indicators which could cause them to show an invalid tooltip if moused over with no active potion [*] Tus now offers you Hot Cross Buns if no other relics are left in the pool [*] Fixed an issue that would cause the Queen’s Guards to still damage you, even though their spears were lowered [*] Poison Flower trap now scales its damage correctly in Othermine [*] The secret tribute fountain encounter can no longer spawn in Othermine [*] Fixed a performance issue with the Hayfever curse [*] (Linux, Mac) Fixed a text rendering problem that could cause text to stop rendering in parts of the UI [/list]