An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
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[h2]Bug Fixes[/h2][list]
[*] Fixed a crash that could occur when loading a save file with an invalid familiar equipped
[*] Updated a few typos and misspellings in the localization database
[*] Fixed a rare crash that could occur if checking an Entity’s validity on the same frame it was destroyed
[*] Fixed an input issue that would prevent you from moving if you took damage on a specific frame of the throwing animation
[*] Fixed a memory leak in the animated enemy portraits in the Journal
[*] Fixed an issue that would cause Core rooms to spawn in the Bog in Othermine
[*] Fixed a problem with Helios Boots that would cause them to not ignite enemies
[*] Fixed a problem with Goblin landmines that would cause them to plant duds that would not explode via proximity to the player
[*] Disabled UI raycasting on the potion slot indicators which could cause them to show an invalid tooltip if moused over with no active potion
[*] Tus now offers you Hot Cross Buns if no other relics are left in the pool
[*] Fixed an issue that would cause the Queen’s Guards to still damage you, even though their spears were lowered
[*] Poison Flower trap now scales its damage correctly in Othermine
[*] The secret tribute fountain encounter can no longer spawn in Othermine
[*] Fixed a performance issue with the Hayfever curse
[*] (Linux, Mac) Fixed a text rendering problem that could cause text to stop rendering in parts of the UI
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