UnderMine 1.0.1 | Small Update

UnderMine

An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.

[img]{STEAM_CLAN_IMAGE}/33371057/ef2aec2090af11d4f29e4babd26c8bf856422255.png[/img] Thanks everyone for supporting us through a great launch. Sales and reviews have been really strong and we've seen a ton of love from Twitch. Even cracking the top ten games for a hot second. That being said, there were some issues that we wanted to sort out between now and the next content update and here they are! We do have some plans for the next update, but it will be a little bit before we're ready to reveal what those are. In the mean time we hope you are enjoying your time with UnderMine. [h3]Bug Fixes[/h3][list] [*] Fixed an issue that could cause volume to go over 100% on certain hardware [*] Resolved a UI issue that would cause keyboard hotkey reminders to become very wide [*] Cleaned up a few treasure chests that would continue to sparkle even after opened [*] Fixed a UI bug that caused the buff granted by Battle Standard to always display at level 0 [*] Fixed some rendering issues that would cause oil reflections to render strangely in the Golden Core [*] Removed a tiny, invisible light source in Selt’s room [*] Fixed a bug that would allow Ara to block multiple curses if they were acquired on the same frame [*] Fixed an issue that caused the AI to not be able to navigate around the pillars in the Goldmine [*] Solved a problem that caused Dreadful Fog to also double the HP of traps and torches [*] Cleaned up a few issues in the final boss encounter [*] Fixed an issue that caused Arkanos to speak one of Baba’s lines of dialog [*] Fixed a rare issue that could cause you to instantly die if paused while standing on molten gold or electrified water [*] Fixed a data issue that allowed certain legendary relics to be rerolled [*] Restored the bubble effect to molten gold [*] Fixed an ordering problem that could cause you to spawn back in the Hub at 200hp in certain situations [*] Fixed a data issue that causes Siegfriend’s Aegis to show up in the Journal before you had encountered it [*] Fixed a problem preventing Seer from dropping gold on death [*] Fixed a crash that could be caused by disconnecting and reconnecting a controller while on the input remapper screen [*] Fixed a rare issue with Siegfried’s Aegis that could cause it to make your blessings invulnerable as well [*] Tightened up the Journal pickup logic to prevent a double-pickup animation from playing if you jumped while picking it up [*] Fixed a problem related to killing an interactable on the same frame as you interact with it that could cause your input to become stuck, leading to an eventual crash [*] Fixed some issues with the facing direction of the Crossbowman [*] Resolved a longstanding issue that would allow you to light torches just by touching them, as long as your thrown pickaxe was ignited at the time [*] Fixed an issue with the entity recycler that prevented Loaded Rats and Ardor Priests from spawning [*] Dungeon statues now have 1 hp instead of 20 [*] [Mac] Fixed an issue that would cause Noori’s room to be completely black on certain graphics cards [*] [Xbox, Windows Store] Crawlspaces no longer show an additional Chaos icon on the minimap [*] [Windows Store] Tier 1 of multi-tier achievements can now be more reliably earned. If you had previously missed one of these achievements, it should automatically be granted to you the next time you start the application [*] [Windows Store] The login process has been improved to allow players to more reliably progress past the title screen [/list] [h3]Balance Changes [/h3][list] [*] Birthing Pod now requires a recipe to unlock. If Birthing Pod is already unlocked on your save file, it will still be unlocked after updating. [*] Craftsmanship is now unlocked by default [*] Ara buff duration has been reduced [*] Canis Major buff duration has been reduced and crit chance growth has been lowered [*] The Spirit hatchling appears in the same Halls library room that the Dusty Book is found in [*] The unlock cost for numerous relics, potions, blessings, and familiars has been lowered [*] Curse-blocking effects such as Ara and Doll no longer block indestructible curses [/list] [h3]Other Changes[/h3][list] [*] The graphics options screen now has a Vsync option that’s disabled by default [*] Birthing Pod now overrides the “Food consumed at full health” option [*] Selt larvae eggs that are spawned by the player are now invulnerable [*] The treasure chests from Black Rabbit’s chest game are now recyclable [*] Your Gold Integrity stat is now visible in the Othermine [*] Enemies can now spawn in a particular rail bridge encounter in the Goldmine [*] Bobo can no longer destroy items on the same frame that they are dropped from a rock [/list]