UnderMine 1.0.2 | Small Update

UnderMine

An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.

[img]{STEAM_CLAN_IMAGE}/33371057/630182401402198700b652b52549ece1a406614d.png[/img] We're currently working towards our next content update, but we wanted to get this small update out to fix some bugs and to translate into Italian! As with other languages, the game will auto-detect your settings, or you can switch using the in-game Options menu. Attenzione ai pilfer! [h2]Bug Fixes[/h2][list] [*] Seer’s bite hitbox has been tightened up [*] Seer is now immune to root abilities [*] Health levers no longer reset their use counter when you exit the room [*] Soul Cannon projectiles are now destroyed if their target becomes invalid [*] Bombushka babies now spread out in all directions rather than always to the north east [*] Arrows fired from wall traps will now correctly ignite if they pass over a torch [*] Fixed a few issues with stat tooltips that would cause them to not display stats granted by Masa and Mune correctly [*] Fixed an issue that would cause you to drop your extra potions when stabbed by the Gatekeeper [*] Cleaned up a bad interaction between Ghost Pepper Sauce and Antimatter [*] Fixed a graphical bug that would cause your current Summon Count to display as 100 [*] Fixed a data issue that would let you find Dungeon crawl space rooms on Goldmine 3 [*] Fixed a mismatch between stereo and spatial audio in the build process that could cause audio corruption on certain hardware [*] Fixed a small graphical layering issue with the Gargoyle’s fireball attack [*] When using a controller, the game will now pause if your controller becomes disconnected or runs out of batteries [*] [Xbox] All stats-based achievements are now recalculated when the game starts, granting you any achievements you may have missed due to being offline [/list] [h2]Other Changes[/h2][list] [*] [Xbox] Added a new slider to the Graphics options menu to manually adjust the game’s safe rendering area. This will allow players with TVs that do not have a built-in overscan feature to shrink or expand the rendering area so that the UI is not cut off [/list]