Brave the hostile lands in search of your goal. Forge your own path and discover the many secrets of the realm and the looming Township of Westfall. Unlock new abilities, perks and weapons. Soak in the atmosphere and head forth against all odds.
[h3]Greetings Everyone,[/h3]
I'm happy to announce the Unbroken Demo is now live and available for Download.
[img]{STEAM_CLAN_IMAGE}/43976445/0db1a4610538c86f39a5578420dcd9fb56f7e92c.png[/img]
[b] It will be available for the next 2 weeks till the 2nd of May.[/b] Feedback would be very welcome, seeing as I would aim to address most frequently recurring reports and issues. [b]First off, an important thing worth mentioning: the default visual style has been set for the steamdeck: Unbroken visual filter and and Gridsoft scanlines.[/b] These should have been off by default, but in order to save time and not postpone the demo further I decided to keep it for now. [b]These can be easily disabled, or altered in the visual style settings.[/b]
Here's a clip of how a part of the demo can be played through.
[previewyoutube=17lVCj-6rEM;full]https://www.youtube.com/watch?v=17lVCj-6rEM[/previewyoutube]
[previewyoutube=V_vvWhwl3NA;full]https://www.youtube.com/watch?v=V_vvWhwl3NA[/previewyoutube]
One of the biggest challenges is onboarding: to get players aquianted with the games specific combat flow. There are lots of possibilities and not all of them are fully explained in the demo, but rather hinted. Currently decided to go with this route as to not interrupt the gameplay with constant info popups (and there are quite a few of these already).
Either way, things worth remembering:
[list]
[*]Use the resin to get an edge in combat: dodge bullets, take out packs of enemies and most importantly the resin kick
[*]Use the resin kick for one hit kills on regular enemies
[*]Throw your weapon when its out of ammo (ranged weapons you will hear a click): its useless, but a well placed/timed throw will stun an enemy and also interrupt most of their attacks, giving you some much needed room to breath (especially in the proving ground near the end of the war memory)
[*]Listen for the audio cue of enemies flintlocks and get ready to evade/dodge slide out of the way (or under the bullet for a adrenaline multiplier) or deflect with a melee weapon (deflection at the head or family jewels is a one hit kill)
[*]Ammo is scarce. Restock on ammo and resin whenever possible. So don't forget to pick up rifles from fallen enemies and keep your ammo count in check. If out of ammo in a life or death situation, just throw your weapon at the most lethal threat.
[*]At the war memory proving grounds, the sniper on the plank on the support beam can be taken out without using ammo. Throw your weapon at the support beam, to destroy it, which will make him fall to his death.
[*]Resinkicking an enemy into another one will stunlock him for a moment
[*]You can resinkick multiple objects into enemies for one hit kills (ie barrels, doors, church benches etc)
[*]In true souls-like fashion: unless you got a good grasp of the combat mechanics, don't rush into a pack of enemies: that's a recipe for a quick death
[*]For the steamdeck its important to set the Effects LOD to Low and disable v-sync
[*]To set custom framrates disable v-sync
[*]If you are getting slowdowns during action, particle effects, lower the Effects LOD setting and shadow distance
[*]It is not recommended to lower shadow distance below 20, as this is highly likely to break the visuals (light will have minimal obstruction
[/list]
After the war memory, you will be taken to Nelsons Crossing. You will be able to take the Thieves Crossing route to Achthoven wharf, or take the FPS Fest carriage to an action levels preview loop. The demo also will have some unlocks and upgraded stats available from the getgo(weapons, special resin, wall jump, speed, heatlth etc). These will have to be unlocked in the maingame, either by purchases, doing quests or other means.
So that's it for this one. Enjoy the demo and your romp through Crests Edge.
Till the next one!
Cheers,
Mike