Brave the hostile lands in search of your goal. Forge your own path and discover the many secrets of the realm and the looming Township of Westfall. Unlock new abilities, perks and weapons. Soak in the atmosphere and head forth against all odds.
Hello everyone,
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Unbroken development is moving along nicely and today I'll be starting previews of the games features. We will start off with the games [b]destruction system[/b].
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Destruction is based on caliber and speed of collision. So the stronger, thicker and faster the projectile, the more damage it will do to the destructible element. Also most destructible elements deal velocity based damage. Meaning the faster the larger chunks move, the more damage they do. So if timed right, the moment seen in the trailer with the horse statue: luring one of the bosses under the horse statue when it is collapsing has a chance of killing him instantly.
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Other than that we got the standard door kicking breaking and entering (and killing the poor sap who was unfortunate enough to be on the other side). This will be helpful for clearing out hostile establishments and interiors, or scavening for food/health regen.
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But there is a catch: if you break into an occupied house you will be reported, which in turn will lower your township rep. Get it low enough and the township watch will hunt you down. But factions and consequences are another story destined to be in their own feature preview.
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In other situations destruction can prove to be a strategic opportunity, obscuring enemies line of sight and catching them off guard or it might open up a shortcut, or access to a seemingly impossible to reach area...
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But most of all, the destruction is going to be fun! Thanks to the physics based destructive environments, no two playthroughs of a level will be alike. So hope you enjoyed this one, getting back to the dev and I'll see you on the next one!