TY1 Build r3497_v1.26 Released - Hardcore Mode! And, TY3 now in Early Access

TY the Tasmanian Tiger

G'day, Mate. Explore the wilds of Australia with TY the Tasmanian Tiger, the charming Aussie platformer.

Hi all, A new build of TY1 (r3497_v1.26) has been released. The major addition to this build is the new Hardcore Mode! [img]http://www.kromestudios.com/share/TY1_Harcore_Banner.png[/img] In Hardcore mode we've removed all bonus lives and respawning - you literally have life to get through the game. If you do happen to lose a life; we helpfully reset your save game and restart your adventure. We've added two new leaderboards (Hardcore Game Complete and Hardcore 100% Game Complete) and two new achievements (Completing the game in Hardcore and 100% Completing the Game in Hardcore) for your troubles! And cheats are disabled in Hardcore mode :) We hope that this provides a little bit of replayability for you all (and maybe bragging rights!) [img]http://www.kromestudios.com/share/TY1_Hardcore.gif[/img] Additionally, we're happy to announce that TY3 has been released in to Early Access! As part of TY3's release, TY1 is currently on sale to celebrate; and if you own TY1 or TY2, you should receive an extra bonus discount for buying TY3 during this first week of Early Access - as we've increased the launch discount to 22% across the board! http://store.steampowered.com/app/411980/TY_the_Tasmanian_Tiger_3/ Lastly, this TY1 build has the following bug fixes: [list][*]AUDIO: Fixes for volume ranges of [spoiler]the Fluffy boss fight[/spoiler] [*]CHEATS: Fixed issue where, if you use cheats to obtain the elemental rangs, then shatter a blocker into areas of the game you shouldn't get to yet, you cannot then talk to Julius to spawn the boss and continue the game. [*]CONTROLS: Fixed TY not being able to tip-toe with keyboard, meaning he can't get across ice (SHIFT key now enters tip-toe properly) [*]GAMEPLAY: Added hardcore mode, and associated leaderboards and achievements. [*]LEADERBOARDS: Fix uninitialised speed run mode variable and memory overwrite if a speed run time went to 10+ hours. [*]UI: Added mouse input handling for Continue screen (when you run out of lives)[/list] Cheers Linds