Rocket parkour your way through dizzying obstacles and lethal robot hazards, in this 3rd person action platformer with over 40 levels, and even more community levels.
EDIT: We followed up this update with some hot fixes, and yet another skin. Check the link at the bottom of the post for more details.
We made another update sooner than we had though!
This one includes various bug and performance fixes, which players so very kindly have been reporting to us.
As an additional bonus, we added a new skin with this update! This skin is unlocked by playing custom levels, so we hope you all will enjoy this extra incentive to have some fun with each other's creations!
(I will try to create and update a new level in the coming days too! I'm excited to create a level with the Survival tag! ːcbhunterː )
I'm tempted to show the new skin here, but I'll leave that as a surprise for when you unlock it ːdeboostː
Here is a rundown of all the patch notes:
Skins:
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[*] Changed the skin that required your custom level to have a 100 clears, to only require 50 clears.
[*] Added a new skin for playing and rating custom levels. (Should hopefully also make the other skin easier to obtain)
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Fixes:
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[*]Added support for detecting discrete NVidia GPUs, and prioritize the NVidia GPU when an integrated GPU is present.
[*]Adjusted the Defiance level "Desire" to have 3 fewer enemies in the non competitive mode, as some of them were just a bit too mean, and in the middle of already challenging sections. I also adjusted one of the checkpoint pickup challenges, to be a little less distracting from the main path ahead.
[*]Performance fixes on bomb lobbers and drop mines, and mines. Mostly related to sound playback, but also minimizing unnecessary processing, and spreading out some processing to lead to less strong performance spikes when a lot of bomb lobbers were synchronized.
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Bugs:
[list]
[*]Fixed a few sound bugs. Most notable an issue where sound streams were reused improperly, leading top new instances stopping existing instances, resulting in strange pops or missing sounds. This also lead to pitch change issues which now is resolved too.
[*]Fixed a bug with VO in the room not stopping when VO was played back on the log menu.
[*]Fixed a bug with subtitles and audio de-sync.
[*]Fixed a place where the toggle challenge mode prompt was displayed incorrectly in the level select menu.
[*]Fixed various issues caused by likely making too many Steam API calls too frequently, leading to many of them failing. Which manifested as unresponsive custom levels menus, skin unlocks, and slow or missing leader boards.
[*]Fixed a bug where custom levels data for last play time and last time opened could be lost between game sessions.
[*]Fixed a material which was using incompatible vertex and fragment shaders, leading to crashes on some integrated Intel GPUs.
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Thanks for checking out the update!
Followup patch notes:
https://store.steampowered.com/news/app/262390/view/3645151121724033187