Aetheris is a tactical RPG with challenging turn-based battles set in an immersive and vibrant environment. Make the right choices and find the best strategy to survive in the unforgiving Wilderness. Journey alone or as a party of four—the adventure awaits!
[h1]Greetings, fellow Vazzards![/h1]
It’s been a minute since our last tribe story, but we are back with one of our favorite Vazzard tribe : meet the Noseys!
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[b]Lore and description[/b]
The Noseys have established themselves in a sunny canyon in the center of the Wilderness, where everyone lives in their own little crevice.
They are mostly introverts, and don't take much interest in community living. They are proud, with moderate respect for other Noseys and a proper disdain for the rest of the Vazzards. They are rational, thirsty for knowledge and constantly feel the need to understand the world around them. They live longer than other tribes, thanks to their medical knowledge and advanced farming techniques.
[b]Internal organization [/b]
The Noseys choose a Decisionner to govern them. The position is generally considered a chore, since the Decisionner must sacrifice their spare time to answer the grievances of others. Still, they are the only ones with the power to compel a Nosey to work with others for the sake of the tribe (e.g. digging a tunnel).
[b]Culture and traditions [/b]
The Noseys are naturally skeptical, and believe only what they can see. They still pray to the Spirits on specific occasions, but more as a matter of tradition than of conviction. They figure that if the Spirits exist, it's best not to offend them, and if they don't, they don't really miss much. On the other hand, they don't worship the Oracle and consider his legend a myth. They consider the Arboreal to be quirky and mystical weirdos.
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[b]Special traits[/b]
[list]
[*]They are a little hunchbacked from spending all day bent over their experiments.
[*]Their tail is curved like a question mark.
[*]They live so old that towards the end of their lives, their scales become discolored.
[/list]
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[b]Tribal chief: Akuta[/b]
Akuta is the only Vazzard to have managed to tame a giant raven, which allows him to fly on its back. Akuta can communicate with the ancestral spirit of Koeit, but hardly anyone knows about it. He is also the one who has enabled the Noseys to learn to read and write again.
Akuta discovered the existence of the Flying Cities of the Hostiles, but suffered a terrible accident while trying to approach them. Although crippled, he has lost none of his quick-wittedness and, little by little, has managed to build himself a kind of harness that enables him to fly again.
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See you soon to meet the last Vazzard tribe, The Ferals. Stay tuned and follow us on social media so you don't miss a thing! 🦎
Catch you in the Wilderness soon!
[i][b]~WILD WITS Team[/b][/i]