Patch note 1.10

AETHERIS

Aetheris is a tactical RPG with challenging turn-based battles set in an immersive and vibrant environment. Make the right choices and find the best strategy to survive in the unforgiving Wilderness. Journey alone or as a party of four—the adventure awaits!

[b][h2]Greetings Vazzards![/h2][/b] [img]{STEAM_CLAN_IMAGE}/42303859/67d6ed1b03ad71475289f031963432d8f0f1af0e.png[/img] It's incredible to mark the five-month milestone since the launch of AETHERIS, and we’ve been blown away by the response! So many of you have shared your gameplay experience with us, and this has helped us understand what’s working, what needs improvement, and what you’d like to see more of… Thank you all for sharing with us! We've also worked on a ton of fixes and improvements largely based on your fantastic feedback received on Discord and forums. If you haven't played in a while, please pick it up again and try things and let us know what you think. As always with indie titles, we're eternally grateful for your support in caring and sharing AETHERIS to your friends. If you haven't given us a review yet, we would love for you to do so as we read all of them! And without any further ado, lets jump in. [h2]Patch Notes.[/h2] [list] [*] Fixed many English descriptions containing PRE instead of ACC. [*] Fixed Get-out which could activate on dodges made by other characters. [*] Fixed a bug that could bring the player back to the main menu and lock him there if he lost his connection while playing solo. [*] Corrected the Croakook’s Dark Protection Description. [*] Fixed tooltips on arrows in NPC character sheets. [*] Added several mechanics for resynchronizing character positions and hit point bars in combat. [*] Cases where a player gets stuck on a victory screen while others are still in combat, forcing players to restart the fight from the beginning, should no longer occur. [/list] [h3]Buff zone 07[/h3] [b]Claymort : [/b] [list] [*] gains 1 base MP [/list] [b]Excavator:[/b] [list] [*]Gains 40 base HP [*]Gains 1 basic MP [*]Drilling reduces AP cost from 7 to 3 (can therefore be used twice per turn) [*]Preventive electrical shock reduced from 5 AP to 4 AP and from 3 to 4 cooldown (can now be used in combination with Drilling) [*]Electrifying pliers goes from 6 AP to 4 AP and have a cooldown that goes from 2 to 2 (can now be used in combination with Drilling) [/list] [b]Mercenary:[/b] [list] [*]Long shot reduced from 4 to 3 AP [*]Long shot base damage reduced from 19-25 to 10-20 [*]You Shall Not Pass drops from 5 AP to 3 AP [*]Basic 7 AP reduced to 6 [/list] [b]Guard :[/b] [list] [*]Parry goes from 4 AP to 3 AP and from a 4-turn cooldown to three turns [*]Gains 2 DEF and 2 DEM [/list] [b]Pilgrim:[/b] [list] [*]Gains 3 DEM [/list] [b]Pirate[/b] [list] [*]Ether Slicer drops from 4 AP to 3 AP (can be used twice per turn) [*]Head Smash reduced from 4 AP to 3 AP (can be used in combo with Ether Slice) [*]Ether Slicer base damage reduced from 21-29 to 12-20 [*]Head Smash base damage reduced from 10-19 to 8-14 [*]Destructive Orb increases AP cost from 2 to 3 and costs 1 additional MP [*]Destructive Orb increases damage from 5-7 to 8-11 [*]Pau Ju's Voice increases from 22-32 damage to 35-45 [/list] [b]The Eye modification:[/b] [list] [*]Flight allows it to move 9 squares instead of 13 [*]From 25 CCR to 30 CCR [/list] ➣[b]Don't forget to join us on Discord and chat with us![/b] [list] [url=https://discord.gg/HCMtpEsRYh][img]{STEAM_CLAN_IMAGE}/42303859/3affa01b5f968799745d71e27adb3527e6b4e4db.png[/img][/url] [/list] [b]Catch you in the Wilderness soon!✌️[/b] [i]~[b]WILD WITS Team[/b][/i]